Magic loves to makes cards like these, where you
have to look at it for a bit before you realize
that, in this case, Geist-Honored Monk comes
into play as at least a 3/3. If you've got
something else on the board, it could be much
bigger. The vigilance means you're going to be
holding back any serious attacks for a while and
still getting your own in. And don't forget
about the tokens either! They have flying,
meaning that even in a ground stall you'll be
able to get damage in.
This card reminds me of Captain of the Watch,
both in terms of its game text and its
"inspiring moment frozen in time" art. Why
hasn't the Captain been in recent core sets,
anyway? This card does sort of similar things,
plus the Keldon Warlord impression (another card
I've always been a fan of). It'd definitely be
worth trying Geist-Honored Monk in token decks,
though you'd probably end up using it more for
its comes-into-play ability: its tendency to be
large isn't a common focus of that style of
deck, although you could probably go that way
too with things like Eldrazi Spawn generators. I
could see it breaking a lot of stalemates in
limited games, too.
Today's card of the day is Geist-Honored Monk
which is a five mana White creature with
Vigilance that has power and toughness equal to
the number of creatures you control and comes
into play with two 1/1 Flying tokens. Five
mana is a little high for a creature in
Constructed, but it coming into play with two
tokens and potentially having impressive stats
makes up for it. Adding Vigilance is a
nice touch as it can make a great defense while
swarming an opponent with tokens and as always
Vigilance is excellent in Multiplayer.
Overall this is a solid creature for White and
works as a finisher or support in both Human and
token decks.
For Limited the combination of Vigilance and
tokens makes this an excellent first choice in
Booster and a strong start to a White deck in
Sealed. The power and toughness ability is
a bit less likely to be a big factor in the
format, though any cards that add tokens become
excellent support in addition to the defensive
and offensive options they normally offer.
Welcome to the final
card of the day for this week here at Pojo.com!
All week we have been looking at cards from
Innistrad, the newest expansion for MtG. Today
we finish the week off with Geist-Honored Monk.
Geist-Honored Monk is a rare white creature
human monk that costs two white and three
generic mana. Geist-Honored Monk has power and
toughness equal to the number of creatures you
control. Geist-Honored Monk puts two 1/1 white
spirit creature tokens with flying onto the
battle field when she enters the battlefield.
I love cards that give you benefits when they enter the
battlefield. Geist-Honored Monk could be one of
the best I’ve seen in a long tome since it gives
you not only two creatures, but two creatures
with flying. Now I know it may seem like it’s
just that simple, but it really isn’t. The more
times you can get Geist-Honored Monk to hit the
battlefield, the better. How can we do this you
may wonder? Well, it can be as simple as an
Unsummon on your opponents end step, then
recasting it on your turn. Now I know, that
costs a lot of mana. So here is the best way,
Venser the Sojourner! Using his add ability, you
simply pop out the Geist-Honored Monk, and at
the end of your turn, she comes back in,
triggering her ability. And since the main
colors for Ghosts in Innistrad is blue and
white, there are plenty of reasons you’d be
using blue, so adding in Venser, the Sojourner
and even an Unsummon makes sense. Oh, and for
some funny flavor, it also makes sense that
Venser would now be among ghosts since he died
on Mirrodin/Phyrexia.
Anyways, once you’ve amassed a massive army using
that combo, you could just simply use Venser the
Sojourner’s second ability to make creatures
unblockable, and go in for the kill.
Even without the use of Venser the Sojourner,
Geist-Honored Monk makes a decent attack force,
that can only be bigger. Cards such as Elesh
Norn, Grand Cenobite could also turn this small
force into a formidable threat. I’m sure that we
will all find ways of honoring the Geist-honored
Monk.
Welcome back readers todays card of the
day is Geist-Honored Monk an
interesting creature that wants to play
with tokens and even brings two 1/1
flying spirits to the party. In standard
it seems to be too expensive for the
deck it can fit into namely
something like white weenie, for five mana
you can normally get between a
3/3 and a 5/5 vigilance creature while
also overcommiting into board wipe effects
such as Day of Judgment and now that
red has a Wrath in the form of
Blasphemous Act that just compounds
the problem. It could see
minimal play at the top curve of weenie
oriented decks it could see fringe
play. In extended, modern and
eternal formats legacy and vintage
this is just too much mana for a
minimal effect and the fact not a
lot of decks want this creature and
could squeeze it in. In casual
and multiplayer tokens are a
fantastic theme and this card
also plays a role in commander decks using
white to their advantage I can see
people putting this in their
already existing token decks and
this is definitely a card in
commander. In limited it’s a creature
which brings friends to the party never making
it a bad choice the major commitment to white
could be a problem but if you are in this
direction it combines well with the
token generators in the set and
human decks and their focus on
numbers. Overall a card with a
small percentage of constructed
applications but that will
definitely see play in casual and
multiplayer.