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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Master Thief
Image from Wizards.com

Master Thief
M12

Reviewed September 10, 2011

Constructed: 2.50
Casual: 3.00
Limited: 3.13
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Master Thief

Well, there's one way to answer a Blightsteel Colossus! Artifacts, due to their colorlessness, have a way of showing up in a surprising range of decks. Practically everybody will have a target for Master Thief's ability, even if it's just a Manalith.

But do you really want to run a 2/2 with no combat abilities for four mana just to steal a Manalith? For that same mana you could have a Solemn Simulacrum, which is just as good in combat and at mana acceleration, but it also thins your deck and gives you a card. And if you use Master Thief to steal your opponent's Simulacrum, which is likely to be what they've got to steal, then you don't get the land it gives you, and you likely won't get the card draw either, since your opponent can kill the Thief and get the Simulacrum back as easily as he can kill the Simulacrum. So really I'd only play Master Thief if I was fairly certain that my opponent would have something a good bit more threatening than a Solemn Simulacrum or a Manalith for me to steal. Master Thief makes a good sideboard play, especially since Scars of Mirrodin is currently in Standard, but maindecking it is a stretch.

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Master Thief

To me, this card looks more like Aladdin than the original Aladdin did. The repeatability may be missing, and he looks fragile - but then again, so did Sower of Temptation, and everyone's seen what that card can do. The cost is efficient and the kind of deck it damages most ("2UU, take your Darksteel Colossus") may not necessarily have a Doom Blade on hand. There's not much not to like about this card.

Constructed: 3/5
Casual: 4/5
Limited: 3/5

Paul

Welcome back readers today’s card of the day is Master Thief an interesting steal artifact effect on a 2/2 rogue body. In standard this card is highly situational but it can steal Spellskites all day long. In modern and eternal formats I don’t see this card making much of an impact the fact it is a rogue could be relevant but decks that could use this would most likely rather use a Thada a legendary merfolk who can steal artifacts forever but you have to pay the mana cost. I see this is a possible sideboard card in standard but nothing exceptional. In modern and eternal formats there are even more options available making this a poor choice indeed. In casual and multiplayer this is pretty bad you could use Confiscate or Volition Reins and steal anything and you don’t have to worry about those cards getting shocked. In limited this is an ok body that can steal equipments or in the worst case scenario a Manalith or something similar. Overall a card that is severely outclassed but is still flavorful and solid although not necessarily competitively.

Constructed: 1.5
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Master Thief which is a four mana Blue 2/2 that gives you control of a target artifact for as long as you control Master Thief. Aside from requiring an opponent to be playing an artifact to make this worthwhile this is a solid card as you get a temporary three for one advantage. The Thief itself is vulnerable to removal, but Blue can protect it with countermagic or possibly the artifact itself may provide Shroud or Hexproof. If combined with some sort of sacrifice engine that can respond to any removal effort the concern of the artifact returning to the opponent is removed and there is little downside to playing this against someone using artifacts.
Overall a good choice for Blue decks with proper support or in environments, like Multiplayer, where artifacts are sure to be available.

In Limited the pool of artifacts is fairly small and the likelihood of having this and an opponent's artifact in play at the same time may not be high. Even with that stealing a card from an opponent is a strong advantage and gives this value even if the effect isn't guaranteed. In Sealed a Blue deck should run this if feasible with both mana sources and mana curve and in Booster it can be drafted early as a gamble if the pack is weak, but can be passed over if a more versatile removal or secondary bomb is available.

Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.5


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