All your burn is twice as hot... unless you use
it on a creature. All your creatures have double
strike... if they get through. Your Earthquake
hits the other guy twice as hard as it hits you.
I could respect any red deck that used this as
the top of its curve. The catch is, most red
decks are running out of steam by the time they
hit 3RR. I think the real place for this card is
in Multiplayer, where it will earn you one
enemy, but encourage everybody else to send
their damage his way to get double mileage out
of it. That means that you have less firepower
coming at you, and that your own resources will
go twice as far toward the arduous task of
burning down several players.
The experienced multiplayers out there probably
know already how powerful doubling effects can
be. I tend to think that any such effect that
gives you more control over it is going to end
up being even more powerful. If you use Curse of
Bloodletting, it gives you much more control
over who takes how much damage and when, without
putting yourself at risk from other people who
might be inclined to exploit somebody else's
doubling effect. The only downside is that it
stops being effective when the enchanted player
inevitably leaves the game, which will probably
be pretty fast. But then you often need to
accept high risks to get a big reward!
Welcome back readers todays card of the day is
an interesting curse card. In standard,
extended, and modern I could see this card
making a tech appearance or perhaps as some sort
of combo piece but is kind of expensive and red
intensive. In legacy and vintage this card is
too expensive and doesn’t fit into the format.
In casual and multiplayer curses are interesting
and this one is highly political enchant someone
who is the threat and reward people for ganging
up on them as you point them in the right
direction. I like this curse in multiplayer for
its political nature and it can also work quite
well with other curses that deal damage. In
limited it doesn’t have an immediate impact but
is still quite powerful in decks that can
support its red cost. Overall a somewhat
powerful if niche effect that has a lot of
multiplayer political potential.
Today's card of the day is Curse of
Bloodletting which is a five mana Red that
doubles the damage the enchanted player
receives. While this can be a nice boost
to damage output when a Red burn or aggro deck
is winding down a more direct form of damage
would often be more reliable as this doesn't do
anything by itself. The lack of damage
makes it a poor topdeck and by that stage of the
game a true burn or heavy aggro should be close
enough to winning without a five mana support
card.
In Limited this can be a major advantage that
puts your opponent on a tight clock against even
the smallest offensive threat. A
worthwhile first pick in Booster or as part of a
Sealed build for the potential damage increase
it can provide. There is no real drawback
to running it and even getting three or four
additional damage by using it makes it worth the
mana cost and slot in a deck.
Welcome to
the Pojo.com card of the day section. Here we
are looking at Curse of Bloodletting from Dark
Ascension. Curse of Bloodletting is a rare red
enchantment aura curse. When Curse of
Bloodletting comes into play, attach it to
target player. Any damage dealt to enchanted
player is doubled.
I love red, and these kinds of cards symbolize my
reasoning for affection. I loved Furnace of Rath
back in its day, but was always hesitant to play
it for fear of “getting burned” myself. Curse of
Bloodletting takes all the risks involved out of
the scneario and puts an opponent onto the
burner, and you’re controlling the heat! Now for
five mana it may seem steep, but imagine next
turn using Lava Axe on the enchanted player. Ten
solid damage for only five mana! Or even better,
if you are running a mono-red deck, use Jaws of
Stone and target only your opponent, for
TWELVE!!
The best thing is this also works for your
creatures. So sending in an army of even 1/1
Goblins could quickly get out of hand. Simply
put, once this is on your opponent, there is a
big ol’ timer starting a countdown, to their
doom!