Do you have a creature that's not worth its
toughness in 2/2 Wolves? Well, then this is the
card for you! I like this card because it combos
quite well with Mayor of Avabruck, Parallel
Lives, and several other cards in Innistrad
block that seem to be pushing us toward critical
mass of Wolf tokens. I also like that it's
optional, which means you don't have to worry if
you need all your nontoken creatures. The fact
that it's at your end step is a bit weird, but
that means the tokens come into play at the same
time as the token from Howlpack Alpha. Also, you
can swing with everybody and feed one of your
tapped-out creatures to the pack to get untapped
Wolf tokens. Doing this will always double the
toughness you have to block with from any one
creature, since the Wolves are 2/2. That could
be important if your opponent has a trampler and
you have a Wall, or if you'd rather just have a
swarm of chump blockers than one beatstick.
I was always confused why most games where you
encounter wolves didn't show them in packs.
Skyrim's wolves seem to travel in groups of
exactly three, and Gran Pulse's tend to be seen
alone or in pairs, despite the fact that the
planet is full of tortoises the size of
skyscrapers. In addition to providing a more
accurate look at wolf hunting behavior, Feed the
Pack also happens to be a pretty solid way to
generate lots of tokens fast. It's not always
ideal to convert a large creature into lots of
smaller ones, but you can combine Feed the Pack
with creatures that don't mind if they die:
Solemn Simulacrum and Pelakka Wurm provide some
pretty crazy card advantage when combined with
this, and Brawn actually does his best work in
the graveyard.
Welcome back readers todays card of the day is
an interesting green enchantment that can
produce a buttload of wolves. In standard and
extended and modern this enchantment is
expensive at six mana and does not have an
immediate impact on the board requires a
sacrifice to make it worth it making it an
interesting card but not necessarily the most
competitive. In legacy and vintage this card is
too slow and not powerful enough to justify even
thinking about. In casual and multiplayer I have
the wacky idea to use walls to keep opponents at
bay and then sacrifice the wall because you get
wolf tokens equal to the creatures toughness
thus allowing you to go on the offensive while
playing defensive. Pet deck ideas aside turning
any creature into more can be good and with
numerous persist, and undying shenanigans this
card is certainly an interesting choice. In
limited it’s a solid card that once again
requires some finesse to work with and once
again doesent have an immediate advantage, but
you can clog up the ground with wolf tokens.
Overall a powerful card for casual and
multiplayer that has a nice build around me
element.
Today's card of the day is Feed the Pack which
forms easy in-block and color combinations with
cards like Parallel Lives, Essence of the Wild,
and Tree of Redemption. The cost of six
for Feed the Pack itself is a little high, but
Green can accelerate up to that without much
difficulty. Overall this is a fun card
that will see play at least in casual settings
and can potentially be used competitively if the
mana cost can be overcome.
In Limited tokens win games and turning even a
2/2 into two 2/2 creatures during each of your
turns is a winning strategy. With that in
mind it should always be a first pick and with
just one Green in the six mana cost it can be
splashed into decks with multiple colors and
still be reliably put into play. The only
real drawback is requiring a non-token creature
as it can be a poor topdeck and requires a
steady supply of creatures drawn or in play to
maintain a full offensive.
Welcome to the
card of the day section here at Pojo.com! We
close out our amazing week with a look at Feed
the Pack from Dark Ascension. Feed the Pack is a
rare green enchantment that costs five generic
and one green mana. Feed the Pack says at the
beginning of your end step, you may sacrifice a
non-token creature. If you do, put X 2/2 green
wolf tokens into play where X was the sacrificed
creatures power.
Feed the Pack is simply ridiculous for token
decks. When combined with even one Parallel
Lives things can quickly get WAY out of control.
Imagine sacrificing a 3/3 with Parallel Lives.
That would be six 2/2 ready and waiting for an
onslaught next turn! While I myself haven’t run
with this card much for my wolf deck, mainly
because of losing out on key creature and paying
six mana, I see a lot of people using it now. It
is really great at building that instant army.
The other great thing is swinging with something
big, taking out one or two other creatures your
opponent has, and then sacrificing it to gain a
bunch of blockers.