The wording here was kind of confusing when
Dream Leash was first released. You have to
target a tapped permanent when you cast Dream
Leash, but once the Leash is safely on the
permanent, you can untap it as much as you want
and the Leash won't fall off. Tapping a
permanent is easy enough, especially back in
Ravnica when Gigadrowse was seeing play. Finding
a target for the Leash was therefore no problem.
You could steal just about anything. Today,
using Dream Leash to steal an enchantment or
planeswalker would just about require you to use
a combo, but Dream Leash remains an effective
tool in the blue mage's arsenal.
Much like yesterday's card, Dream Leash gives
you a very powerful effect on the condition that
you jump through a minor hoop. I knew people who
played with it in settings up to FNM during the
Ravnica era for its ability to steal creatures
and lands alike, but it perhaps hasn't aged as
well as some stealing cards, considering that
you can only confiscate planeswalkers in
conjunction with another card. Still, the fact
that it potentially gives you any permanent for
the same cost as Mind Control makes it worth
consideration, especially since there are more
than a few cards that can tap any permanent and
are fairly strong by themselves.
Today's card of the day is Dream Leash which is
a five mana Blue aura that allows you to take
control of a tapped permanent. Being able
to take a planeswalker or major enchantment is
quite nice for five mana, but requires an effect
that will tap any target permanent. In the
right build, possibly adding White or certain
artifacts, this can be an unexpected support in
a control theme by not countering the opponent's
biggest threat. Functioning as versatile
control that works on nearly anything and likely
giving a finisher makes this worth considering
in older format builds, particularly by those
that enjoy turning an opponent's own cards
against them.
For Limited the requirement of the target being
tapped reduces the options somewhat, but this is
still one of the best ways to handle a large
creature as it dramatically changes the state of
the battlefield.
Gaining a major threat while your opponent loses
one can potentially win any game and this should
be a first pick in Booster and utilized whenever
your Blue pool is reasonable in Sealed.
The two Blue out of five mana cost is not a
serious concern and shouldn't prevent it from
being cast at the stage of the game where a
proper target would be available.
In Multiplayer at least one opponent should have
a card that dramatically impacts the game and
this being able to take any type of permanent is
impressive for being effectively defensive and
offensive at the same time.
Welcome to
the Pojo.com card of the day section. Today we
continue our look back at Ravnica by taking a
look at Dream Leash from Ravnica. Dream Leash is
a rare blue enchantment that costs three generic
and two blue mana. Dream Leash is an enchantment
aura that enchants a permanent, but can only
target a tapped permanent. You control the
enchanted permanent.
Fun fun fun. I love enchant permanent
cards for so many reasons, there are so many
targets! And with Dream Leash, you get to grab
anything your heart desires, and for only five
mana! Planeswalker about to activate? Gigadrowse
it and nab control of it yourself! Such an
amazing card, and for so little, not sure what
else I can possibly say that this card doesn’t
scream itself!
Welcome back readers todays card of the day is
a bad Volition Reins. 5 mana for any tapped
permanent is narrow when Reins and Confiscate 1
more without restrictions. The fact
planeswalkers don’t tap to use their abilities
means you can use this to steal one if you find
a way to tap the permanent. Having to wait for a
big creature to swing at you is also worse than
other variants of this card. In legacy, vintage
and modern this card is simply outclassed by
other permanent stealing effects and is just too
situational to see play. In casual and
multiplayer I would rather use Confiscate or
even something like Threads of Disloyalty,
Vedkaln shackles or even Reins or Mind Control
as opposed to this card as being able to steal a
creature before it taps and attacks you is
important. In limited it’s a bomb kind of like a
Mind Control with a drawback and it can even
steal other powerful non-creature permanents.
Overall a card with little constructed value and
even less casual applications as opposed to the
powerful cards available to players.