Not all of red's flying finishers are Dragons,
you know. The Angel of Fury is an excellent win
condition, with evasion, trample, and
firebreathing ensuring it hits hard, and
protection from white and blue baffling certain
blockers and kill spells. The morph is at odds
with the "can't be countered" clause, but Akroma
2.0 is better for having both, as one provides
an alternate way to get her into play and the
other rewards you for hardcasting her. Other
than that there's little else to say-- once you
get her out, by Morph, reanimation, or the old
fashioned way, you swing hard and you win.
I couldn't think of a better card with which to
finish this week. In my not-so-objective
opinion, the Angel of Fury is even better than
the Angel of Wrath, and she's certainly got more
style for those who don't lean towards Magic's
lawful colors. Does white Akroma help you bluff
opponents? Does white Akroma give you yet
another reason to play Astral Slide or
Cloudshift? Can white Akroma attack for more
than six damage without using another card? Does
white Akroma laugh at Mana Leak and Path to
Exile? Yeah, that's what I thought.
Today's card of the day is Akroma, Angel of
Fury which has a variety of effects attached to
a high base casting cost of eight and a 6/6
body.
It can't be countered, which is a nice benefit
against Blue, and also has Protection from Blue
and White making it a solid finisher against
many control themes. The Flying and
Trample work as evasion and likely heavy damage
against nearly deck and combines well with
Firebreathing effect she has, which generally
can add another eight or nine damage if she was
cast the previous turn at full cost. The
Morph effect is probably the least impressive as
it leaves her vulnerable, particularly when an
opponent has seen her in other games, though it
can help get her into play a little earlier or
give use to a second copy to avoid the Legendary
rule. Overall this is a fairly solid, if
costly, card that shines against Blue or
Blue/White and can be a surprise threat from
decks with free summon effects.
For Limited this is a major bomb that will often
win any game it sees play in as Flying, Trample,
and Firebreathing equal a kill for even lightly
damaged opponents. The cost is reasonable,
particularly if Morph is gambled with, and even
three Red symbols out of eight or six is
manageable for two color decks. The size
and effects are just cause for a first pick in
Booster and a compelling argument for running
Red in Sealed as well.
Welcome to the Pojo.com card of the day
section. This week my family and I chose some of
our favorite cards. Today, my wife chose Akroma,
Angel of Fury from Planar Chaos. Akroma, Angel
of Fury is a rare red legendary creature angel
that costs five generic and three red mana for a
6/6. Akroma Angel of Fury has protection from
White and Blue, cannot be countered, has
Firebreathing, Flying, and Trample. Akroma Angel
of Fury also has Morph for three generic and
three red mana.
My wife is a huge White player, and I thought
she would have went with Akroma, Angel of Wrath.
Maybe she saw that it would have been the only
white card this week and went red instead.
Either way, we gained an amazing card. Sure
getting her out for eight mana may seem like a
pain, which is why it is nice to be able to drop
her for three and wait until you have six mana,
but that for me is too much of a risk associated
with an amazing card. You never want your
opponent to have a chance of an easy kill, and
when morphed, that’s what it would be. These
days, you can quickly get eight mana anyways. In
fact, with a near perfect hand, you could drop
her first turn! Sure, it would require luck of
Gods, but I’ve had such luck a few times. The
main components would be a Mountain, a Simian
Spirit Guide, Pyretic Ritual, Seething Song,
Geosurge, and the of course Akroma, Angel of
Fury. The Mountain adds one (duh) the Simian
Spirit Guide exiles for one, use the two mana
for Pyretic Ritual, giving you three, use that
three for Seething Song, which gives you five,
use four of the five for Geosurge, which gives
you seven, plus the one left over is eight, drop
Akroma and unleash your Fury! Sure, anyone with
a Spell Pierce could mess your day up, but hey,
they only have one shot. And if they don’t have
anything to deal with it then, next turn, your
swinging for potentially eight, and then nine,
and maybe then ten! Game, set, match. And of
course that is a perfect first turn, but there
are more likely times that this will happen
latter on, but I have seen things like this
first turn more than once, and will likely see
it more.
And there you guys have it. I hope you all
enjoyed my families picks for the week! Hope you
all make it to an Avacyn Restored Prerelease if
able this weekend, and be sure to check out the
Launch of Avacyn Restored next week!