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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Copperhorn Scout
Image from Wizards.com

Copperhorn Scout
Scars of Mirrodin

Reviewed April 30, 2012

Constructed: 3.17
Casual: 3.67
Limited: 2.88
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Copperhorn Scout
 
This happens to be one of my favorite cards in the Scars of Mirrodin block, for a number of reasons. That was the case even before I noticed that it's the same creature type as Priest of Titania. Granted, the Scout is more likely than a lot of creatures to be killed in combat the first time you make use of her ability, but in the right deck, that won't even matter, because the opponent will have no way to come back. The only thing in Magic better than doing something once is doing it twice, and anything that gives you the chance to do so is definitely worth a second look.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Paul

Magic The Gathering Card of The Day: Copperhorn Scout
 
Welcome back readers today’s card of the day is an interesting elf that gives our arm pseudo vigilance and serves its role quite well in an aggressive deck. In standard elves are not as powerful as they used to be but this card can still be a potent force as an early one drop and combined with cards such as Ezuri Renegade Leader for a powerful aggressive strategy but limiting yourself to mono green which most powerful elf decks would be, could be a liability. In extended and modern there is a wider variety of powerful elves available making this a much more promising prospect as you can play with a number of elf “lord” cards and really become a blistering aggressive deck. In legacy elf decks are mostly combo affairs and this card is more suited to an aggressive deck limiting its total usefulness. In casual and multiplayer it allows you to put the pressure on multiple opponents while still leaving some creatures for defense all for the single low price of a green mana. In limited its solid and being able to give our whole squad semi vigilance is prett solid. Overall a card that can work outside of elf decks but has a narrow application and is better suited to aggressive elf decks where it can shine.
 
Constructed: 2.5
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Copperhorn Scout which is a one mana Green
1/1 elf that untaps each of your other creatures whenever it attacks. 
This gives a sort of Vigilance to other attackers, resets tap effects, or untaps creatures that don't untap naturally.  Overall a very useful card for both aggressive Green builds or as support for any number of effect based themes.
 
For Limited a one mana 1/1 is almost always useful and untapping your attackers is a nice benefit if your opponent has offensive creatures they might not block with, but you can't allow to attack directly. 

Blocking or otherwise destroying the Scout is a high priority when facing it as even one attack can break a stalemate in a game or swing the advantage noticeably.  The topdeck value of this varies as it really relies on having at least one other creature in play that has a tap effect or will be attacking.  Despite that it has more potential use in later stages of the game than many other 1/1 commons which makes it a strong early pick in Booster, particularly after a Green first pick, and is well worth drafting in multiples.  Any Sealed build using Green should always include this and splashing Green is often easy with likely color fixing options and is worth considering.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming
 

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