Much like yesterday's card, Corrosive Gale lets
you wipe the board of a very specific set of
creatures. Toughness, luckily, is less likely to
be an issue since the Gale is an X spell. And
"with flying" is, strategically, a much better
subset of creatures to be able to kill than "nonartifact".
If you've built your deck with very few fliers,
then creatures with flying are the ones most
likely to give you trouble. And because
Corrosive Gale costs "Phybrid" mana, it slots
easily into all sorts of decks that don't
usually have fliers but aren't necessarily
green. Goblins is the first example that comes
to mind. Zombies or Soldiers might have a flier
or two, but not many.
Of course, a Goblin, Zombie, or Soldier deck
would likely have no trouble fining targeted
removal for any bothersome fliers. Corrosive
Gale would let such decks kill several fliers in
one card, but I suspect there's a reason it
never caught on as strongly as Gut Shot,
Dismember, or the like.
Like Phyrexian Metamorph on Monday, this card is
not the kind you throw into every deck just
because you technically can. Black decks can
deal with most creatures, regardless of
abilities, and red has no trouble dealing damage
to creatures. Does this have a place, then? I
think so - killing Insectile Aberrations and
clouds of Lingering Souls tokens is going to
remain relevant, and some decks sometimes have
trouble with things like Nacatl Outlanders,
carrying Auras and equipment that grant flying.
Don't underestimate the demoralizing effect of
casting this when your opponent thinks you're
out-of-color for Hurricane, too.
Today's card of the day is Corrosive Gale which
is a one Green or two life and X spell that
deals X damage to each creature with Flying.
This is purely a sidedeck card, barring a known
metagame heavy on Flying themes, that can be
effectively used in any deck as a response to
individual Flying threats or swarm situations.
Other options exist in most colors that may be a
bit more flexible, but this is a strong choice
for countering spirits or other builds.
The two life is fairly negligible compared to
multiple turns of evasive damage and the X cost
is beneficial by being adjustable to the current
battlefield.
In Limited this is quite useful as removal and
can often turn a game around instantly, but it
relies on an opponent having Flying while you
have none or expendable ones in play.
Chances are if an opponent does have a Flying
threat this would be one of the few options for
dealing with it in your pool, so it is worth
keeping handy in the sidedeck if not maindecking
it outright. Being somewhat limited, if
potentially powerful, removal makes it a decent
early pick in Booster which can also be hate
drafted if you are developing a Flying theme or
first picked a rare with Flying. Sealed
pools light on any removal or Flying may need to
maindeck Gale as well and should always keep it
in mind as a sidedeck option should an opponent
display Flying in the first game of a match.
Welcome to the
Pojo.com card of the day section. Today we are
looking at Corrosive Gale from New Phyrexia.
Corrosive Gale is an uncommon green sorcery that
costs one phyrexian green mana and X. Corrosive
Gale deals X damage to each creature with
flying.
The card speaks for itself. Super effective
against fliers, not so much against anything
else. Sideboard option at best, but not sure how
useful it may be once there. Sure, dealing X
damage to a bunch of fliers is nice, but hardly
practical.
For me, a card like this is just an ok card,
nothing to get worked up over. It is a desperate
act against an otherwise unprepared for threat.