Cards like this are the reason Dissipate exists.
The Principle of Doubling I alluded to yesterday
applies even more to sorceries and instants,
which is why Wizards of the Coast is so stingy
about anything that can return them from
graveyards and, to a certain extent, about
copying them. I guess, then, we should take
advantage of Increasing Vengeance. I can think
of at least one card in every color (in Standard
alone, much less in larger card pools) that can
dominate a game on its own, and copying them
could result in effectively ending the game on
the spot. I suppose a downside is that spells
are generally so powerful that copying them
feels like overkill, win-more, asking to get
ostracized from your playgroup, or other such
synonyms. But that's a pretty minor downside,
all things considered.
Welcome to the card of the day section
here at Pojo.com. Today we are taking a look at
Increasing Vengeance from Dark Ascension.
Increasing Vengeance is a rare red instant that
costs two red mana. Increasing Vengeance says
that you may copy target instant or sorcery that
you control and may choose new targets for the
copy. If Increasing Vengeance was cast from a
graveyard, you copy that spell twice and choose
new targets for the copies. Increasing Vengeance
has Flashback for three generic and two red
mana.
Increasing Vengeance is the red part of
the Increasing cycle from Dark Ascension. It
allows you to copy an instant or sorcery that
you cast. While not bad in standard, outside of
standard, Reverberate is significantly better.
The fact that it only allows you to copy your
spells, even IF you can gain two copies, casting
two Reverberate’s would still benefit you more
for less if your opponent is casting something
better.
As I said, in Standard, it is nice, but
outside of that, it is not the best spell.
Today's card of the day is Increasing Vengeance
which is a two mana Red that can copy target
instant or sorcery you control, or for the
Flashback of five can duplicate it twice.
Similar to Fork and Reverberate, but adding
Flashback and removing the ability to target an
opponent's spell. This is still a very
useful addition to burn as in those builds Fork
or Reverberate would often be used on your own
burn spells for additional damage. While
it does require another card in hand for the
initial casting the ability to use it later in
the game from the graveyard with a topdeck is
often enough for Red to finish the game.
For Limited the double Red in the initial
casting cost is a concern, though not as much in
the five mana Flashback, and is not likely to
have many viable targets in Sealed or available
to draft in Booster. If burn or removal
are in the pool in abundance it is certainly
worth having, but strictly being useful as part
of a combination and not being able to respond
to an opponent makes it situational and often a
dead card in hand. Even with those
drawbacks it has potential and can be used
effectively which leaves picking it first in
Booster as a gamble that can pay off if properly
supported.