This is more the card I expect to see when
someone mentions the word "token deck" -
creatures that make tokens feel like a very
different thing to me. Unfortunately, given that
every card like this makes different colors and
creature types, I couldn't recommend a deck that
only has them to anyone who doesn't own a lot of
the tokens you get as a bonus in boosters.
Master's Call is certainly one of the best of
this type of card in its original context, given
that it not only helps against sweepers and
counterspells but also activates metalcraft,
goes in Myr tribal decks, and gives you a target
for Shape Anew. In a more general sense, there
are few really distinguishing things about it
compared to other cards, but it's still more
than good enough for almost any kind of casual
play.
Welcome back readers todays card of the day is
one that has just gotten really bad with the
printing of Midnight Haunting and especially
cards like Lingering Souls making the helpful
boost to metalcraft yesterday’s news. In
standard I don’t foresee a deck wanting to play
with this card not even something like Tempered
Steel has been too interested in this lately
making this card pretty outclassed not
necessarily bad but just doesn’t fit in right
now. In extended and modern this suffers the
same fate and is outclassed by a large variety
of cards and its applications are quite narrow.
In legacy and vintage this card isn’t going to
be seeing much play. In casual and multiplayer a
myr deck could be interesting and quite fun and
has a decent amount of support and it allows
metalcraft decks to reach that point faster
making it sort of an underwhelming but playable
card. In limited it’s a combat trick sort of and
has relevance with myr and metalcraft making it
a good choice. Overall a card outclassed by
other token makers but a solid card.
Today's card of the day is Master's Call which
is a three mana White instant that puts two 1/1
myr artifact tokens into play. This is not
likely to see much play in Constructed decks,
but it is still a decent card for a
White/artifact build working with tokens or
Metalcraft. Two tokens from one card is a
small advantage and there is quite a bit of
available support which makes this at least
viable in the right build.
For Limited this really shines as an enabler of
Metalcraft and in general as a source of two
creatures for blocking or a small swarm.
Being an instant is huge in the format as it can
drastically change the battlefield when played
on the opponent's turn. As a common
multiples are possible and the single White in
the casting cost allows it to easily be played
in multicolor decks. A strong early pick
in Booster after removal and should always be
played in Sealed if there are White mana sources
in your deck.
Welcome to the
Pojo.com card of the day section. Today we are
closing out our week looking at Master’s Call
from Mirrodin Besieged. Master’s Call is a
common white instant that costs two generic and
one white mana. Master’s Call puts two 1/1
colorless Myr artifact creature tokens onto the
battlefield.
Anytime you can nab blockers in an instant, it is
a win. Especially when in white, since it works
so nicely with so many great cards from other
colors, and its own! I mean really, splash in
some green, Parallel Lives, now you have four
tokens for three mana, and of course, use the
Intangible Virtue, and now you gain four 2/2
Vigilant creatures. And then of course, you
combine it with Sigil Captain, then the 1/1’s
become 4/4’s.
Anytime that you can gain these kinds of advantages, it
is a good thing.