This is a great way to tell aggro decks where
they can shove it. As early as turn one you can
show your opponent(s) what kind of horrible
beast you'll have if they swing at you, and
later on in the game you'll be getting an 8/8
flyer that you paid a mere one mana for and
continues to grow as you get swung at. In
Multiplayer this could be a great way to scare
your opponents into attacking each other instead
of you... or it could just convince them that
you're the threat and that they have to find a
kill spell fast and then take you out first.
This Dragon does have quite the bullseye painted
on its back, and it gives the opponents plenty
of time to find a kill spell for it before it
can actually do anything for you.
I would absolutely love a copy for my Brion
Stoutarm EDH deck, as Slumering Dragon is great
in conjunction with Fling effects, Soul's Fire
effects, or anything that keys off of a
creature's power (like yesterday's card!). But
in a straight-up duel, I'd rather pin my hopes
on a creature that doesn't have to sit in play
and watch my opponent hit me five times before
it can even think about blocking something.
I really like Chris Rahn's style, but I can't
help but feel that this piece could have used a
little more color. My first thought on seeing
this card was to combine it with the Hunted
creatures from Ravnica, specifically the ones
that create three to five hunter tokens, but it
also works against pretty much anything that
attacks you with creatures. Unfortunately, it
can't block until it's "woken up," and you'll
probably be behind by that time, meaning that it
can only ever be one part of your comeback plan
(Magmaquake anyone?). Try it with Volt Charge.
Welcome back readers todays card of the day is
Slumbering Dragon a powerful and extremely
playable card just not in a competitive
environment. In standard yes it only costs one
mana but I don’t see players putting this card
in their deck it takes to much work to set up
and it can die to removal without having an
impact on the board in a meaningful fashion.
Another dragon of the Thundermaw variety is set
to take standard by storm this sleepy guy
unfortunately has a much less promising future.
In extended, modern, legacy and vintage the same
concept applies but with greater emphasis this
card won’t see play as there exists so many
better cards to fill in your deck and this one
just doesn’t do enough efficiently enough. In
casual and multiplayer and commander I love this
card it provides a decent sized threat but also
gives red access to something of a Propaganda
style effect that can make players not want to
attack an interesting card for sure. In limited
it can be decent as the game goes along this
provides an interesting amount of pressure.
Overall a powerful casual card that is so
flavorful I can taste it.
Today's card of the day is Slumbering Dragon
which is a one mana 3/3 Red with Flying that
can't attack or block unless it has five or more
+1/+1 counters and it gains a +1/+1 counter
whenever a creature attacks you or a
planeswalker you control. This is a fun
card that works very well with effects that add
+1/+1 counters each turn or a large number of
them to power up the Dragon quickly.
Overall this is a playable if somewhat more
Casual style of card that probably won't see
tournament play, but will be seen in +1/+1
themed decks.
For Limited this is surprisingly effective with
the format being heavily creature based and
removal being somewhat scarce. An 8/8 with
Flying will win games and as this can enter play
early the psychological impact on your opponents
for weighing the value of an attack is almost
worth it alone. Other creatures may be a
simpler threat, but the ease of casting this and
potential make it a good first pick in Booster
and playable in any Sealed deck using Red mana.
Welcome to
another card of the day review here at Pojo.com.
Today we are looking at the Slumbering Dragon
from M13. Slumbering Dragon is a rare red
creature dragon that costs just one red mana for
a 3/3. Slumbering Dragon cannot attack or block
unless it has five +1/+1 counters on it.
Whenever a creature attacks you or a
planeswalker you control you put a +1/+1 counter
on it.
Ridiculous, just ridiculous. of course it takes some
time to see the full potential, but there are so
many ways to get counters, fast, that before you
know it you have an 8/8 that you paid one mana
for. One of the best cards I have seen in red,
perhaps even better than the Vexing Devil when
properly utilized.