Worldfire was clearly inspired by the
mythological trope of the fire (or wolf, dragon,
snake, etc) that comes at the end of time and
destroys the old world to make space for either
the new creation or the eternal silence,
depending on who you ask. I'm not sure how well
that necessarily translates into the trading
card game setting, as people tend to demand not
a true-to-source rendition but also something to
"do" in-game with it. If your collection reaches
back to Time Spiral and cards like Arc Blade and
Greater Gargadon, this isn't a problem for you,
but otherwise, Worldfire may struggle at times
to find its niche. Still, an effect this
powerful is always going to be in the back of
players' minds, and we have next to no idea
about what Return to Ravnica will bring.
Welcome back readers todays card of the day is
an interesting spell Worldfire that has some
casual potential but probably not for
constructed. In standard this is expensive and
doesn’t win you the game barring something of a
convoluted combo making this a poor choice for
constructed playability and also doesn’t fit
into existing strategies and as of now does not
seem competitive at all. In modern, legacy and
vintage this card faces the same fate it just
doesn’t do enough to set you up for the win
although with a suspended Rift Bolt or another
suspended creature you can probably win but this
may be to slow or optimistic for a plan. In
casual and multiplayer especially in commander
this card is fantastic Jhoria decks can suspend
this and a threat and simply win in short order.
Even the prospect of playing this fair is great
combined with the aforementioned suspend cards
or simply turning the game into sudden death can
be rather fun and can end otherwise stagnant
games in a more timely fashion. In limited its
not good expensive and could harm as you as easy
as hurting you and has a triple red requirement.
Overall a powerful casual card that is pretty
flavorful and fun but has a low chance of
constructed play barring an insane strategy.
Today's card of the day is Worldfire which is a
nine mana Red that exiles all permanents in
play, cards in hands or graveyards, and sets
each player to one life. There are a few
combos that work with this to win in the same
turn, but without that needs quite a bit of
topdecking luck to beat an opponent after being
used. In a deck designed to take advantage
of the effect this is an extremely devastating
card and should always win the game when played
properly. That level of power in a
dedicated build gives this potential,
particularly in Multiplayer, but it seems a bit
unreliable for other formats.
In Limited this can negate any advantage an
opponent has built over you and give a chance
for a win in a losing game, though it generally
will come down to luck in the next few draws.
It would be difficult to draft a build with a
combination or to expect land and a one mana
card to win in the next two turns. Combine
the endgame cost with the situational value of
only being useful for stalemates or when losing
and this can pretty safely passed in Booster and
sidedecked in Sealed.