It comes into play tapped. That's kind of a big
drawback for a land. It only makes colorless
mana. That's also a bigger drawback than you
might guess. Its only mana ability costs 2 life.
That's a really big drawback and anyone familiar
with this game should be able to see why. And
what are you getting for all this? Nothing if
you spend that one mana on anything other than
an instant or sorcery spell. If you do play a
spell like that, your reward is that your spell
can't be countered. That's it.
Not only does Boseiju only work on a certain
subset of spells, its benefit is only relevant
if your opponent is running countermagic. Not
all decks do. Not even all blue decks. And don't
kid yourself and think that you can run a deck
with nothing but instants and sorceries. You
can't. Even if you find a way to include enough
board wipe to keep your opponent's creatures
from hitting you, and enough actual win
conditions, the game of magic just wasn't built
to operate on only instants and sorceries. Even
the cards that reward you for playing instants
and sorceries-- Galvanoth, Runechanter's Pike,
Pyromancer Ascension-- are nearly always NOT
instants or sorceries themselves. So Boseiju is
a lot of drawback for a very narrow benefit.
Leaving aside the jokes about how Boseiju
technically doesn't shelter six out of the eight
card types (which are lame - surely the point is
you or someone else who qualifies as a creature
or planeswalker is standing under its
branches?), it's an excellent if narrow card.
Both coming into play tapped and paying life
seem like major hoops to jump through, but
ideally you're using it to get something through
where you don't care what happens after, because
the game is already over or something. It's
somewhat narrower than Cavern of Souls as it
doesn't really do anything if your opponent
doesn't have counterspells, but when they do
you'll never be unhappy to see it.
Magic The Gathering Card of The Day: Boseiju,
Who Shelters All
Welcome back readers todays card of the day is
an interesting land that helps players fight
against counterspells and abilities. In standard
this card isn’t legal moving on. In modern this
card could be a niche answer to counterspells
for decks bent on revolving important spells,
maybe a combo deck that has a flexible mana
base, for everyone else there is Cavern of Souls
which taps for mana and can be used in
conjunction with powerful creatures and doesn’t
cost life. In legacy and vintage this card is
pretty niche and I doubt it would see a home in
existing archetypes and just doesent do enough
for the cost of the life and including it in
your mana base. In casual and multiplayer I am a
big fan as it allows spell heavy decks such as
mono black control to unleash board wipes and
tutors with immunity but be warned paying two
life repeatedly is not a good use of life in
multiplayer so use with caution. In limited I
don’t think counters were the most problematic
in Kamigawa draft format making this a real poor
choice for players. Overall a really niche card
that may find a home casually and possibly a
sideboard or two.
Today's card of the day is Boseiju, Who
Shelters All which is a Legendary land that
enters play tapped can be tapped for two life to
add one mana to your mana pool that prevents an
instant or sorcery card cast with it to be
countered. This is a decent sidedeck card
or possibly maindeck in a control heavy metagame
that is worth using for critical spells, though
like most counter prevention doesn't stop the
counter from being used on a later spell.
Cavern of Souls does this for creatures without
a life cost or the drawbacks of being Legendary
and coming into play tapped, but for a combo
deck this is definitely worth considering if
countermagic disruption is a concern.
For Limited there is quite a bit of counter
target spell effects in the set and having a
method of dealing with them should be welcomed.
The life loss is a concern, as is coming into
play tapped, so it is probably best in the
sidedeck and switched in when dealing with
control. As a rare it can be a first pick
in Booster even as a sidedeck card if no bomb
uncommon or common is available. Sealed can add
this in if control is a major concern, otherwise
sidedecking it should be sufficient.
Welcome to
another great card of the day review here at
Pojo.com. Today we look at Boseiju, Who Shelters
All from the From the Vault Realms boxed set.
Boseiju, Who Shelters All is a legendary land
that comes into play tapped. Boseiju taps for
one generic mana. Boseiju also has the ability
tap, pay 2 life: add one generic mana to your
mana pool. If that mana is spent to cast an
instant or sorcery spell, it cannot be countered
by spells or abilities.
Boseiju, Who Shelters All was the Cavern of
Souls older brother. And like all older things,
the newer version surpasses the predecessor. But
still, as far as things with the Boseiju are
concerned, it still will forever be a favorite
card from the Kamigawa block, and perhaps be one
of the most famous cards of the block ever.
While paying life for the uncounterability may
seem harsh, many gladly do so simply to avoid
hearing the dreaded Force of Will, Daze, or even
seeing a counter spell actually get cast in
Legacy. While Boseiju never saw it’s fullest
potential in it’s own run in it’s time, it
certainly has value now for anyone hoping to
cast instants and sorceries in Legacy now.