My opinion of this card hasn't changed much
since we reviewed it last. The real power in
this card is in the fact that it's a combat
trick AND a decently-costed flier. As such, it's
only as strong as when you play it. If you drop
it on your main phase, and just blink out one of
your dudes as a formality, it's actually a
pretty mediocre card. If you attack with your
other creatures, then play her second main phase
so that one of your other creatures "untaps" to
block, that's a little better--especially if
your new blocker had previously been underneath
an Arrest. It'd be better still if you waited
until your opponent attacked, or tried to point
a kill spell at one of your creatures, so that
you could use the Angel's Flash to effectively
disrupt an opponent's strategy. It's got a lot
of potential, but it really depends on the skill
of the player, and the awareness of the opponent
to realize what four untapped Plains might
unleash.
Welcome back readers this card is quite
powerful Restoration Angel a powerful aggressive
creature that provides some powerful synergies
with cards such as Thragtusk. In standard this
card combines with Thragtusk extremely well
providing a life boost against aggressive decks
and another token to become aggressive yourself.
The flash is relevant in instances you want to
try and play around counter spells and the
sizable body that can also just save creatures
from removal and provide powerful blocks is
amazingly strong. In modern I could see this
seeing some play it protects against removal and
is a decent body with some positive interactions
with creatures such as Vendillion Clique or
Venser. In legacy and vintage I don’t see this
card making as much of a splash. In casual and
multiplayer this is an angel making it a well
supported and popular tribe and it combines so
well with the multitude of enter the battlefield
creatures making it a slam dunk. In limited it’s
an evasive flyer and can provide some value
depending on your other creatures an powerful
choice. Overall an amazing angel that is super
playable everywhere.
The number six card of the year is Restoration
Angel which is a four
mana White 3/4 with Flying, Flash, and when it enters the battlefield
it can exile a non-angel creature you control and then return it to
play. Like other blink effects this is a very useful trick in
response to removal, combat, or just to reset counters or a comes into
play ability. The casting cost is good for a 3/4 with evasion and
being able to cast it on an opponent's turn is always a beneficial
option. A deck using this should have at least a few creatures that
take advantage of the effect and it is likely that this card will see
regular play for quite some time.
In Limited this is a great card that works well offensively thanks to
evasion and defensively with Flash, but also can effectively counter
an opponent's targeted removal. Any deck with some White mana can
benefit from using this and the single symbol requirement makes it
easy for splashing or multicolor builds. A clear first pick in
Booster and inclusion for Sealed builds is an obvious choice whenever
possible.