This card seems like it wants a combo deck of
some sort built around it, but it's hard at
first blush to see exactly what that deck might
involve. There are lots of blue and/or red
instants and sorceries, but it seems like you
usually want them to resolve, and exiling a
spell to boost this guy seems like it might not
be ideal, even if you also have something like
Kiln Fiend that also only wants them to be
"cast." It could be used to get an extra benefit
out of a spell that would be countered or
fizzled anyway, but you won't always be casting
those when he can attack or block imminently. I
feel like this card could be good, but its use
is not entirely obvious. If it gets some more
help from future sets, it could end up being a
contender in surprising places.
Welcome back readers todays card of the day is
an interesting creature that can get bigger the
more spells of your own you exile. While there
exists the potential to be a powerful creature
this card is hampered by the fact you are
putting all your eggs in one basket and just
asking for a blowout meaning you lost all your
spells and the creature you spent time powering
up. Exiling one spell nets you a ¾ however which
is really solid and the potential to exile a
spell that is likely to be countered exists. In
standard I don’t see this card seeing more than
fringe play and it’s a high risk and reward
card, but while dies to removal is not a good
critique of a card this one suffers slightly
more than other creatures because you lose our
potential spells. In modern once again I could
see fringe play as it could possibly combine
well with spells available in the format but the
downsides still apply as well. In legacy and
vintage to much effort but could be part of some
bizarre combo. In casual there exists some
combos to make use of this creature. In
multiplayer I am not a fan at all, dumping all
your spells into a somewhat fragile creature is
not the way you handle multiple opponents at a
kitchen table its just asking to be Terminated.
In limited it’s a solid creature that could turn
dead spells into a powerful creature. Overall a
really niche card that can provide a powerful
creature or a waste of spells, results may vary.
Today's card of the day is Nivmagus Elemental
which is a one mana Blue or Red 1/2 that allows
you to exile an instant or sorcery spell you
control to put two +1/+1 counters on it. A
one mana 1/2 available to two colors isn't bad
and the effect is notable as both colors tend to
use many instant and sorcery cards. Aside
from a response to being countered it can turn
otherwise unnecessary cards into threat or be
used in combination with copy effects.
Overall a card that requires a fairly offbeat
design to really shine, but has the potential to
do a great deal and will see play in prototype
builds until something stable is found.
In Limited this is mainly a 1/2 for one that
works in most decks and has a potentially useful
effect in some situations. The general
reduction of non-creature spells in the format
keeps this from being a dominant force, though
even a vanilla 1/2 for a hybrid mana belongs in
every on color Sealed deck. As a first
pick in Booster it is kind of shaky by not
having evasion and requiring cards and mana to
power up. If nothing really top end is in
the pack this is a flexible pick that won't lock
you into anything too specific.
Welcome to a new week of card of the day reviews
here at Pojo.com. We begin the week looking at
Niv-Magus Elemental from Return to Ravnica. Niv-Magus
Elemental is a rare red/blue creature elemental
that costs one hybrid red/blue mana for a 1/2.
Niv-Magus Elemental has an ability that says
exile target instant.or sorcery spell you
control: put two +1/+1 counters on Niv-Magus
Elemental.
The Niv-Magus Elemental is simply awesome. The
ability to cast a spell, and respond to its
possible countering by exiling it to pump the
elemental is amazing. Bug that is just the half
of it. You will still benefit from casting the
spell, so carda that look at that will still
trigger, and then you exile it to pump.the
elemental. Cards such as Guttersnipe are my
personal favorite for these types of effects.
Definitely a great card, especially at a one
drop.
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5