Is it worth detaining a creature for only one
turn, when there are plenty of cards in both
blue and white that can get it off the table
more or less for good? I believe that sometimes
is. Outright removal spells are good, but they
sometimes don't help you from getting
overwhelmed, and they almost never let you dig
deeper into your deck (thank goodness; can you
imagine?). Time is a very underrated resource,
and Inaction Injunction is like a gust of wind
from the Elemental Plane of Time. An aggro deck
needs a fast draw to beat an early Injunction,
and a very fast one to beat multiples. And
that's assuming you don't draw Supreme Verdict
with it.
Today's card of the day is Inaction Injunction
which is a two mana Blue that detains a target
creature an opponent controls and you draw a
card. This is an okay stall card that is
really only playable thanks to the cantrip
aspect of drawing a card. Even with that
Blue has better options at similar costs that
are a bigger inconvenience for the opponent in
most situations and can work defensively, such
as bounce effects. Overall an okay card,
but not one that will make a huge impact in
competitive play.
In Limited this is a stall and deck thinner that
should be included in Sealed builds and as a
common can be picked up in multiples during
Booster after removal and notable creatures.
The stall is useful if removal is light in your
pool and the likelihood of only one threat being
across the battlefield makes this quite
effective in the format.