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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Vorapede
Image from Wizards.com

Vorapede
Dark Ascension

Reviewed February 15, 2012

Constructed: 3.75
Casual: 3.75
Limited: 4.25
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Vorapede

A fairly by-the-numbers green five-drop, with undying giving it an extra wrinkle. In a recent article, Mark Rosewater mentioned that they wanted the undying creatures to be used as attackers, but the nature of the ability means that adding undying to a creature makes it a much better blocker. The boys in the back room were tasked with making players more willing to attack with their undying creatures. Vigilance is certainly an elegant solution. Now the opponent who wants to leave Vorapede back to block can do so and is still encouraged to attack. The fact that Vorapede has trample and a power higher than its toughness helps reinforce the "swing with me" message.
And of course, undying means that Vorapede can charge into the fray without fear of a deathtoucher or a pump spell. In fact, if your opponent has a Giant Scorpion, Daggerback Basilisk, or other small deathtouch creature left open to scare you out of swinging, attacking with Vorapede may be the best counter-strategy! You trample through for damage, the deathtoucher is killed, and Vorapede comes back that much stronger! The three-way combo of vigilance, trample, and undying really work well together here to make Vorapede a moster worthy of haunting your nightmares.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4.5 

David Fanany

Player since 1995

Vorapede
 
I think it might just be time for me to stop complaining about green creatures for a few months. Hard-to-kill is a quality that's occasionally sadly lacking in creatures, especially ones that are strong enough to kill pretty much anything short of a Titan without enhancement. On top of that, I like what it shows about design philosophy as well as its power: it can be answered even with just the most recent sets, but it makes you think a little more than "Doom Blade, lol." If you're afraid of centipedes, you might want to try not to play against green decks for a while.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 3/5

Paul

Magic The Gathering Card of The Day: Vorapede
 
Welcome back readers todays card of the day is Vorapede an interesting undying creature that is quite powerful. In standard having a 5/4 vigilant trampling beat stick and undying is the icing on the cake. Undying allows this card to serve as a one of in Birthing Pod lists and also perhaps seeing play in some sort of ramp decks as it provides a sizeable body for the mana cost and  is hard to kill due to undying. In extended and modern the same tricks apply although this is getting dangerously close to being too expensive and too green mana intensive to see any play it could see some fringe play. In legacy and vintage this is too expensive and just too green to see any play. In casual and multiplayer this creature is big beefy and hard to kill making it a good choice for decks looking for solid green beaters at a medium mana cost, undying also opens up some interesting combo situations and allows for a creature to survive a board wipe such as Day of Judgment. In limited it’s a real big and beefy bomb but requires lots of green mana but it is worth the commitment to green. Overall a powerful creature for beat down decks and has some combo applications with Birthing Pod and the like.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Vorapede which is a five mana Green 5/4 with Vigilance, Trample, and Undying.  The combination of keywords makes at five mana makes this an efficient and noticeable threat for a mono or mostly Green deck.  As a harder to remove creature, with Trample, and being available on defense is strong in any format and Multiplayer in particular.  Some Green decks may add this in as a higher end option and possible finisher with support which may include removal of the counters, though it is a crowded field for the color around that cost and the triple Green will keep it out of many multicolor designs.
 
For Limited the heavily Green weighted cost is a concern and likely blocks it from use in most Sealed builds.  Booster can draft into Green exclusively and entering the field on turn five or six is where the effects on Vorapede can really shine.  A two color deck can have some difficulty playing this while anything more will likely not be able to cast it barring an outside effect.  With the low availability of removal a 5/4 then 6/5 is not going to be dealt with easily and having Vigilance for defense in addition to Trample for offense provides an ongoing source of pressure on an opponent's strategy.  If this was two out of five Green instead it would be an ideal card, but as it stands Vorapede is still worth playing if your pool can manage it.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

     Welcome to the Pojo.com card of the day section. Today we are taking a look at Vorapede from Dark Ascension. Vorapede is a mythic rare green creature insect for three green and two generic mana, and is a 5/4. Vorapede has Vigilance, Trample, and Undying.

     Vorapede is ridiculously awesome. The only thing that could have made him more amazing would have been inability to be countered and/or Hexproof. But then I guess we would almost have been looking at a green version of Akroma, lol. The Vorapede hit’s the table earlier than fifth turn in most green decks, and the ability in Standard or other formats to use other spells to protect it from counter spells and targeted spells goes a long way, like an Autumn’s Veil or a Asceticism. But in Limited, it will still hit early, and hard. The facts that it is both Vigilance AND Trample mean you will no doubt swing all the time, since it still doubles as a blocker after the fact. And should something match up against it that is a tad bigger, or Deathtouch, or even against a chump block, it just comes back even bigger and meaner than before. And there is no shortage of fun enchantments and equipments that make it even harder to kill, and worse off when they eventually do.
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5


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