David Fanany
Player since
1995 |
Diregraf Captain
This card would be powerful even if it just had
the first two lines of rules text, and indeed
there are decks out there that will gladly play
it just for those two lines. Once you start
looking into ways to exploit that third line, it
gets even better - zombies, ironically, are good
at dying in Magic, and killing someone with a
Carrion Feeder enchanted with Pacifism is
nothing short of hilarious. (Not to mention
how the captain adds the line "You lose 4 life"
to Day of Judgment.) Just goes to show the
benefits of reading all the way to the end (yes,
even the flavor text).
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
|
Michael "Maikeruu" Pierno |
Today's card of the day is Diregraf Captain
which is a three mana Blue and Black 2/2 with
Deathtouch that gives other zombies you control
+1/+1 and whenever another zombie you control
dies target opponent loses one life.
Zombies have no shortage of choices for the lord
role, but this one requires two colors of mana
and benefits the sacrifice theme more than a
typical swarm build. The Deathtouch is a
fairly minor attribute as you won't often want
to put a lord in harm's way, so the value of
this card overall is really situational.
In the right build it can be fairly dangerous
which may have it see some play in place of or
alongside some of the other Standard zombie
lords.
For Limited the number of zombies in a pool will
often be small and two colors out of three mana
is somewhat restrictive. The Deathtouch is
probably the most useful aspect of the card in
this format as it can keep an opponent from
attacking with major threats. In Sealed if
you are already running both colors or have a
supply of zombies finding room for this should
be a strong consideration. In Booster
unless you happen to be drafting into both
colors it is relatively safe to pass, but might
be a big help to someone else at the table if
they are drawing enough zombies.
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5
|
John
Shultis
Phoenix
Gaming |
Welcome to
the Pojo.com card of the day. Today we are
looking at the Diregraf Captain from Dark
Ascension. Diregraf Captain is an uncommon
creature zombie soldier that costs one generic,
one blue, and one black mana for a 2/2. Diregraf
Captain says that other zombies you control get
+1/+1 and whenever another zombie you control
dies, target opponent loses one life. Diregraf
Captain also has Deathtouch.
I love the cycle of Captains that Dark Ascension
produced, but none were more broken than the
Diregraf Captain. Sure the cannot transform is
great from Immerwolf, and first striking vamps
are nice, and sure Shroud seems great, but when
it comes to straight out comboing a player to
death, none compare to the Diregraf Captain.
First, let’s look at this is simple terms, he
beefs up zombies, and should they die it is
almost as good as getting through, so cards that
produce tokens are sure to be in good use for
this guy. And since he himself has Deathtouch,
he is good for a nice take down himself if need
should arise.
In the broad spectrum though, I have seen the
truest potential of the Diregraf Captain. He
combos with some other zombie based cards from
this block to produce an almost guranteed win.
My good friend Erik Wright and I are responsible
for combining ideas to form this combo, and Erik
unleashes this combo regularly, and now I will
share it with those of you who may not know it
yet. So the combo requires at least one Diregraf
Captain, Rooftop Storm, Gravecrawler, and any
creature that requires a sacrifice, for this
example, we will use Grimgrin. So, how does it
work? You sacrifice the Gravecrawler to Grimgrin,
target player loses a life from the Captain, and
since you can cast Gravecrawler from your
graveyard as long as you control a zombie, his
casting cost would be zero. Lather, rinse,
repeat. Of course there are ways of interrupting
the combo, and pray you can, or the Diregraf
Captain will add another to his grisly crew…
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5
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