Any card with the unmitigated cheek to ask you
for five mana and give you a 1/1 with a tap
ability better have one of the best tap
abilities you've ever seen. And this one does.
You get to gain control of your opponents'
creatures, one by one. Remember Sower of
Temptation? That only gave you one creature, and
gave it back when the Sower died. This is one
more mana, and one less power and toughness, and
doesn't have flying, but can steal multiple
creatures for as long as you can keep it alive.
Granted it has a limitation-- that the
creature-to-be-stolen's power be no greater than
your total number of creatures, but of course as
you keep stealing that becomes less of a
problem. Couple that with blue's ability to give
creatures -X/-0 that nobody ever seems to use,
and you're all set! Remember, the steal effect
has no condition of termination! Re-increasing
the stolen creature's power won't relinquish it
to its original owner, and neither will killing
the Beguiler! Which is good, since the very next
kill spell that somebody topdecks is inevitably
being aimed at it. Be sure you can protect this
thing long enough for it to give you something
good before you cast it!
I wonder if this character is related to the
wizard shown in the Ninth Edition art for
Withering Gaze? Regardless, she's an interesting
class of card which I feel I don't see often
enough: a blue card that works *with* green
cards, instead of against them. Turning Scatter
the Seeds into a hilariously instant-speed
version of Control Magic is more than good
enough for a lot of metagames, and that's before
you even start with the nonsense like Awakening
Zone and Verdant Force. (Just make sure you
steal werewolves before they transform, when
it's slightly easier!) Sure to be an instant and
long-term hit.
Today's card of the day is Beguiler of Wills
which is a five mana Blue
1/1 that can tap to gain control of a target
creature with power less than or equal to the
number of creatures you control. An effect
like this that is both permanent and reusable is
an excellent addition to control decks, token
decks, or decks with a tap/untap theme to manage
an opponent's creatures and untap Beguiler.
The cost is reasonable considering most single
use control spells are four mana or higher, but
the 1/1 body being extremely vulnerable makes
Shroud or Hexproof a wise investment.
Overall this is a strong card with a fun and
useful effect that will likely see some play in
competitive builds.
For Limited where removal is more of a rarity
this is a huge bomb that can win nearly any game
it sees play in. The two Blue out of five
allows multicolor decks to field this reliably
and the advantage of gaining a creature while
your opponent loses one is too big to ignore.
It should never be passed in Booster and should
be incorporated into the deck whenever possible,
even if it is the last pack pick in an
off-color. In Sealed if the Blue pool has
anything worth playing alongside this there is
almost no reason to leave it in the sidedeck.
Welcome back readers today we continue our look
at cards from Dark Ascension. Beguiler of Wills
is an interesting creature that can easily steal
creatures the more creatures you have. In
standard having a 1/1 that relies on having
other creatures is not going to see play as it
requires you either chain steal from your
opponents or play out your own creatures
flooding your board making it not a very
exciting prospect. The fact it costs five mana
is also disheartening. In extended and modern
the same concept applies this card is too weak,
slow and doesn’t fit into deck types. In eternal
formats speed is an even bigger issue and this
card is not up to snuff. In casual and
multiplayer this card can shine more due to the
presence of wizard tribal as well as being able
to slap a Lighting Greaves onto this and go to
town stealing everything the fact you can steal
permanent even if this creature dies is quite
powerful. In limited I wouldn’t say this is a
bomb but it is powerful if it can live therefore
making a big impact on the board. Overall an
interesting wizard more suited to casual and
commander style play.
Welcome to the
Pojo.com card of the day. Today we continue our
look at Dark Ascension. Today’s card is Beguiler
of Wills. Beguiler of Wills costs two blue and
three generic mana, and is a 1/1 mythic rare
human wizard. Beguiler of Wills ability says tap
it, gain control of target creature with power
less than or equal to the number of creatures
you control.
I must start off by saying that from what I have seen
so far I absolutely love Dark Ascension. Thus
far I have seen nothing that is a “bad pull”.
And that is only heightened by Beguiler of
Wills. While I must say that the cost behind the
Beguiler of Wills is a little high for just a
1/1, the fact that you get a creature with this
kind of ability is simply astounding. It costs
the same as a Mind Control, yet you are able to
continuing to gain control of opponents
creatures so long as the power is less than the
number of creatures you have. Well, one may find
themselves asking, how do you ensure you have
plenty of creatures, tokens I say! There are a
bunch of cards that produce plenty of tokens in
Dark Ascension. And the colors are heavy in
white, which combos so very well with blue.
I think that the main downfall of Beguiler of Wills is
certainly NOT the casting cost, but the fact it
has only one toughness. This however can be
easily fixed, especially in white, or even
through the benefit of some great artifacts that
have come out in recent sets. While the drawback
exists, it is not enough to prevent me from
playing Beguiler of Wills.