On Monday I mentioned that Loyal Cathar's
transformation trigger allows it to survive
board wipes. That's a good thing, since this
card exists. This card just might invalidate one
deck in Standard (Humans) and create viability
for a second (Zombies). Believe it or not,
Standard is currently supporting several Humans
builds. Theres a UW Humans deck, a monowhite
Humans aggro deck, and a U/G Humans deck that
uses Moonmist to flip Mayor of Avabruck and
Delver of Secrets. That last deck tends to win
before turn six if at all, but the others will
be absolutely devastated by this card.
Otherwise, most non-tribal decks tend to run
some Humans whether they realize it or not--
Humans have been sort of omnipresent in
unnoticed, trace amounts ever since their
inception in Mirrodin 1.0. But of course, you
don't play this card as a board wipe, as even
Human tribal decks tend to have a few non-Human
creatures. The real genius here is that you get
to unload your entire graveyard's worth of
Zombies back onto the battlefield. Since "mill
yourself" decks are pretty easy to build these
days, this thing than dump a scary amount of
creatures into play. But Standard isn't where I
expect to see this card do its best work. I'm
really afraid of what this card can do in Casual
decks, that draw from all the best Zombies from
Onslaught block and forward. When you're
Swampcycling Twisted Abomination, Dredging
creatures into your graveyard with Shambling
Shell, and cycling Grixis Sojourners, then the
Zombie Apocalypse is going to be a fearsome
night of the living dead indeed!
I'm a member of STAAAAARS! . . . Sorry about
that. It's still hard to believe that Raccoon
City is really gone. For that matter, it's going
to be hard for a lot of fans of white to believe
that black got "Wrath of God plus bonus" cards
in two consecutive blocks. Yeah, you have to
build your deck around Zombie Apocalypse, and
it's not always the easiest card to cast, but
when you do . . . well, I don't think the idea
that constructed Magic has an element of "cast
this card and win" needed any more ammunition.
Multiplayer settings are often overloaded with
Wrath of God effects as it is, but when you
consider how many popular creatures and
Commanders are humans - Eternal Witness, Magus
of the Tabernacle, Captain Sisay, Godo, Bandit
Warlord, Riku of Two Reflections - this card
suddenly looks likely to muscle itself into the
top ten.
Today's card of the day is Zombie Apocalypse
which costs six mana and will return all of your
zombies from the graveyard to play tapped, then
destroy all humans in play. The human
destruction aspect may not factor into every
game currently which leaves it as a flavorful
bonus to the primary effect of putting a large
number of creatures into play.
Supporting the concept with effects that sends
cards from your library to the graveyard feeds
into a reanimation theme and is a good starting
point for a variety of Black or Blue/Black
builds. Overall this is a potentially
competitive, if slightly expensive endgame move
that can be difficult to respond to and may gain
even more use as the remaining cards in the
block are revealed.
For Limited the human type is likely to be
represented in most decks, but the number of
zombies available in any given pool will also be
smaller. The triple Black in the cost
requires at least half of your mana sources be
Black which combined with a possible lack of
appropriate targets for either effect can make
it hit or miss in Sealed. For Booster it
is worth a first pick despite the drawbacks as
it isn't really the type of card you want to
pass and supporting it with zombies should be
somewhat easier. The six mana casting cost
itself isn't really an issue in the format and
with even a small number of eligible targets the
card advantage should win the game.
The card of the day today is Zombie Apocalypse.
The colorless and triple black to put all
zombies in your graveyard onto the battlefield
tapped then destroy all humans. Personally
I think this card could be pretty good to build
a deck around. Mill yourself and cheat out
all the zombies in your graveyard. Think
about it, all the new fatty zombies get put into
play for six mana. The destroy all humans
is just a bonus in most cases. I also
think this is a great post-day of judgement.
The sad part about this card is it's speed.
Six mana is difficult to speed up in black.
Maybe black, blue, green mill yourself zombies
will work out if the format ever slows down.
In limited a wrath effect is always a nice
option to have. For multiplayer its always
good that it states your graveyard.
Welcome back to
Pojo.com’s card of the day section. We are
previewing Dark Ascension this week, and today
we are looking at Zombie Apocalypse. Zombie
Apocalypse is a rare black sorcery that costs
three black mana and three generic mana. Zombie
Apocalypse says return all zombies to the
battlefield tapped, and then destroy all humans.
As I said in yesterday’s review, there are tons of
amazing cards in this set, and it looks like it
will be a very strong, highly sought after set.
Zombie Apocalypse is one reason why. While
Zombie Apocalypse may not see it’s way much into
Standard tournament play, side boarded perhaps
just in case, it will see a lot of play in
certain other formats. The combo potential is
just astounding here. When combined with Ashes
of the Fallen, all your creatures in your
graveyard could be Zombies if that is what you
choose when you play it, thus returning each and
every creature from your graveyard to play
tapped. And all it would really take is to use
Xenograft, and either Donate it, or use Puca’s
Mischief to send Xenograft over to your
opponent. This would be able to make all of
their creatures Humans, and thus destroy all of
their stuff, and bring all of your dead
creatures back to the battlefield.
But perhaps this card WILL see some serious play
in standard. With how powerful several of the
human creature cards are, and the fact that
there are a lot of spells that will produce
Human tokens, I think that standard is going to
be filled up soon with human based decks, and
that just means that there will be an equal part
zombie, werewolf, and spirit decks, since these
are the main tribal components right now. And
once Human decks begin to take off, I think that
Zombie Apocalypse will be right there to bring
the back to the verge of extinction.
By the way, just a small note, place in the Top 8
at the Dark Ascension Game Day, and a full art
foil Zombie Apocalypse is all yours!
Welcome back readers todays card of the day
from Dark Ascension is Zombie Apocalypse one of
the coolest names on a magic card in recent
memory. Being able to return all zombies is
certainly powerful and destroying humans can be
useful in a pinch. In standard depending on the
prevalence of humans and zombies obviously this
card could have a major impact as a wrath
variant in certain matchups or simply a major
zombify brining your zombies back, it’s hard to
judge this cards impact on constructed formats
not seeing the rest of the set but I anticipate
this card as a slightly powerful and possible
situational sideboard card. In extended and
modern the same concept applies zombies are not
that powerful so just destroying humans doesent
justify the cost of this card compared to cards
like Damnation or Black Suns Zenith. In eternal
formats this is too expensive and not really
relevant. In casual and multiplayer this card is
solid randomly destroying humans is secondary to
being able to reuse zombies provind you with
some nice advantage. In limited it could be
great if you draft a lot of zombies or if an
opponent drafts lots of human, sort of a middle
of the road card. Overall an extremely flavorful
card that has a moderate power level.