This is pretty cheap for a 10/10, even before
you take into account the cost-reducing ability.
The trouble is, once Ghoultree is out, it's a
10/10 and that's it. It gets chump blocked all
day. Granted that's not such a bad thing, as it
can eat through chump blockers fairly fast, and
when they run out of creatures to throw under
it, Ghoultree can take them out in two hits. But
when you're used to creatures with flying,
trample, vigilance, 300-some-odd activated
abilities, and ways to get themselves back from
the graveyard, "just" a 10/10 seems a little
underwhelming.
Amusingly, Ghoultree is a Zombie Treefolk, which
means that both Onslaught-style tribal and
Lorwyn-style tribal have a place for it. Well,
if Onslaught-style Zombie decks weren't
monoblack they'd have a place for it. Maybe
somebody out there still plays Golgari decks?
So is Ghoultree a dead tree(folk) that was
reanimated, or is it a zombie made out of pieces
of trees? Whichever it is, this card has a lot
of things that any type of Magic player will be
drawn to. Lots of us are going to break our
brains trying to figure out how to get this into
play on the first or second turn (um, Tolarian
Winds and Golgari Grave-Troll?). Even if we
never succeed, you're going to see this creature
coming down as a 10/10 for four or five mana
pretty regularly, which is kind of a really good
bargain. And you notice how it manages to do
this without obsoleting any other creatures in
the process?
Today's card of the day is Ghoultree which is
an eight mana Green 10/10 that costs one less
for each creature card in your graveyard.
As only one mana of the eight is Green and the
rest are colorless a potential one mana 10/10 is
a serious threat and bargain if it can be cast
early in the game. Combined with
self-milling options like Dream Twist this can
easily be played on the third turn with a turn
one mana accelerator. A draw and sacrifice
engine can work as well, but the lack of evasion
or Trample makes this better suited as an
addition to an existing theme as opposed to the
central component.
In Limited even without the effect a 10/10 for
eight would be playable, but a single Green mana
for what will cost less than eight is a first
pick for any theme and should almost always be
splashed into Sealed.
The format is creature driven and at least a few
should be in your graveyard by the middle stages
of a game which allows the major threat of a
10/10 to become a battering ram against any
defenses an opponent may have.
Welcome to
Pojo.com’s card of the day. Today we close out
our week continuing to look at Dark Ascension.
Today we look at Ghoultree, a rare green zombie
treefolk. Ghoultree is a 10/10 that costs seven
generic and one green mana. However, Ghoultree
has a nice ability that says it costs one
generic less to cast for each creature in your
graveyard.
The Ghoultree is just simply amazing. How many cards
were there from Innistrad alone that put
creature cards into your graveyard? This means
that in no time flat, you should be able to work
down Ghoultree’s casting cost, and since it’s
green, you should also be able to mana
accelerate, meaning that in no time at all you
should have a 10/10 out on the board. This only
gets better because since we are still in green,
there are plenty of cheap pump spells, and
spells/abilities that give creatures trample.
This guy can very quickly get out of hand, and
very fast when properly exploited.
I am very interested to see if Ghoultree comes up in
Tournament play, seeing how big he is, and the
fact that he can be very cheap indeed.