Dragons in Magic are pretty much always
game-winners if you can get the mana for them
and then untap with them in play. Really, name
me one Dragon you can't say that for. Moonveil
Dragon is unique, however, in that it can kill
your opponent even if it never attacks. Because
its "firebreathing" applies to all your
creatures, it's great in a token swarm deck as a
finisher. Heck, even if you have one other
creature out with it, it can make combat math a
headache and deal frighteningly large chunks of
damage where you least expect it. Especially if
some of your other creatures have infect, or
double strike, or lifelink, or trample, or any
other ability that keys off damage dealt. I'd be
proud to have a Moonveil Dragon headlining my
red decks, and I'd be happy to have a full-size
poster of this artwork.
This is what makes the Innistrad block so
great: a beautiful, majestic creature that would
have no qualms about ripping your heart out if
it actually saw you. Most dragons are very much
individual stars, swooping onto clear
battlefields or over crowded ones to end duels
in a blaze of fire; I haven't seen many that get
better in team settings. Moonveil Dragon lets
many red creatures that are only strong early
stay relevant later in the game, is a combat
trick as long as it's on the field (even when it
just attacked somebody and you're being attacked
by a different person) and provides a use for
cards like Sphere of the Suns and Rampant Growth
much later than they would traditionally be
good, without sacrificing its individual
destructive potential. What's not to like?
Today's card of the day is Moonveil Dragon
which is a six mana Red 5/5 with Flying that
grants all creatures you control +1/+0 until end
of turn for each Red mana paid.
Firebreathing for all of your creatures at the
same cost as it would be for one is a very
impressive effect. Being attached to a 5/5
with Flying is a positive as it provides a
large body with evasion to benefit from it, but
it is also a negative as it adds vulnerability
to some removal. As a finisher this has
potential and for mono-Red it is one of the more
interesting dragons. While they don't
often make higher end decks at least this can
turn even a pack of kobolds into a game-winning
offensive.
For Limited a 5/5 with Flying is generally a
bomb, one that can pump all of your creatures
should always be a first pick. The triple
Red in the cost is a concern, particularly in
Sealed, but going as close to fully Red as
possible should be the goal once you see this
card. In Booster this is best in a first
pack or when already playing Red, but as someone
in the pod will most likely be running Red it
should be hate drafted to keep it out of play.
Welcome back to
the Dark Ascension previews here at Pojo.com’s
card of the day. Today we are taking a look at
Moonveil Dragon. Moonveil Dragon is a mythic
rare creature dragon that costs three generic
and three red mana for a 5/5. Moonveil Dragon
has flying and tap a red mana, creatures you
control get +1/+0 until end of turn.
Hands down Moonveil Dragon is one of
the best cards to come out in Dark Ascension. A
5/5 flier that grants all you creatures a fire
breathing pump just by paying it for the dragon
is absolutely ridiculous! When properly used,
red and white host some of the best first or
double strike creatures in the game, and thus
the pump would be greatly beneficial for them,
since they hit first. Then, combined with Fling,
being reprinted in Dark Ascension, you can get
in a nice extra hit.
Not enough time, or words to describe
how much I love the Moonveil Dragon. And how
amazing it truly is.