When this card was first previewed, it got a
whole article devoted to it on Magic's main
website, so I'm not sure why we're reviewing it
too. What else can I say about it? It's two
power of flying creatures for three mana, and
two more for two more mana if you're playing
both colors. So it's kind of like a 4/4 flier
for 3WB, which would probably see play in
Limited but not much elsewhere. Except it's so
much better than that. You're paying half now
and half later, so you don't need five mana all
in one turn. If you cast it and your opponent
plays Blasphemous Act, you can flash it back to
recover quickly. It draws you four cards off
Mentor of the Meek, gets four times the benefit
from Honor of the Pure, Requires four targeted
kill effects to answer, et cetera. I'd play it.
It's not quite Bitterblossom, and it's not quite
Squadron Hawk, but it's very eye-catching
nonetheless. I see no reason why it won't be as
popular as its precursors. Flashback for a
threat of this type gives counterspell decks and
Doom Blade decks fits, and Innistrad just gave
us an M10-style dual land that checks the exact
colors it needs. And to think in some sets, you
had to use at least two cards to get this many
flying creatures into play.
Magic The Gathering Card of The Day: Lingering
Souls
Welcome back readers todays card of the day is
Lingering Souls an interesting token producer
that I feel will see competitive play. In
standard with the introduction of the new Sorin
black and white token strategies should take off
and be quite powerful between token boosting
cards and other cards such as Midnight Haunting
tokens with a splash or more of black is going
to be an obvious and powerful deck type as the
black splash in white tokens builds give you
Dismember and other powerful cards such as
todays card of the day. In extended and modern
formats black white tokens have even more tools
to make them competitive a plethora of
planeswalkers and other token supporting cards
make this a powerful choice. In legacy and
vintage this card is not quite powerful enough
to cut the mustard so to speak, finding room for
this card could be problematic and not worth the
effort. In casual and multiplayer token
strategies are powerful and cards with flashback
are exceptionally powerful providing more bang
for your buck providing solid early attackers or
chump blockers later in the game give this card
some versatility. In limited this is quite
powerful flying creatures are great and being
able to double your spell with flashback is
great prioritize this. Overall a powerful token
generation card and I fully expect it to see
lots of constructed and casual play.
Today's card of the day is Lingering Souls
which is a three mana White sorcery that puts
two 1/1 White spirit tokens with Flying into
play and for a Flashback cost of one Black mana
and one other mana. Four tokens with
evasion from one card and five mana is a bargain
and will be a popular addition to the
Black/White token theme.
In Limited any deck running White can benefit
from two Flying 1/1 creatures and it should be
used in both Sealed decks and drafted relatively
early in Booster. If you can splash Black
or due to the pool are playing Black/White this
is an even more powerful option and one of the
bigger advantages available.
Welcome to a new
week of card of the day reviews here at
Pojo.com! I hope everyone managed to get to your
local prerelease event. If not, hopefully you
are able to get to your local Launch! This week,
we continue looking at Dark Ascension. The card
for today is Lingering Souls. Lingering Souls
costs two generic and a white mana, and puts two
1/1 white Spirit creature tokens with flying
onto the battlefield. Then it has flashback for
one generic and a black mana. Not bad for an
uncommon, but too bad it’s a sorcery.
As I said, not bad, but I do wish they had
printed this one as an instant. It is always so
much nicer when the option of when you would
like to pop up with some ghosts. Why they went
with black for the Flashback cost is also
unclear to me, since it should be blue, since
white blue are the spirit colors. I do like the
potential of this card though. When built right,
you could add this to a deck using Parallel
Lives, doubling the amount of tokens you would
receive. Which I should add is even better when
there are multiple Parallel Lives out.
Cards printed in Standard make deck building very
nice and easy to abuse, a card like Intangible
Virtue would turn these 1/1 fliers into 2/2
fliers with Vigilance. Tokens can be easily
helped, but also easily destroyed. But, that is
what is also nice about the Dark Ascension set,
Drogskol Captain gives Spirits +1/+1 and
Hexproof!
Not a bad card, but obviously needs help unless
1/1 blockers was all you were after.