Normally the value of a land search spell is
what number of mana it gets you to, and how many
turns early. Rampant Growth is good because it
gets you four mana by turn three. Cultivate is
good because it gets you five mana on turn four,
plus sets up your fifth land drop for you.
Boundless Realms costs seven mana. Seven mana is
supposed to be what you've been ramping up to.
You shouldn't still be ramping at seven mana,
you should be dropping Elesh Norn or Broodmate
Dragon. And on turn seven, this will get you up
to fourteen mana. What are you doing with
fourteen mana, casting Autochthon Wurm the hard
way? You know it has convoke, right?
At this point it's not even a ramp card. It's
more like a combo piece. What's it comboing
with? Landfall, I imagine. If Valakut were still
in Standard, people would be soiling themselves
to get a hold of this. With enough of the right
landfall triggers out, this really could win you
the game. Otherwise, I guess you're just trying
to make sure you don't topdeck a land. Is that
worth seven mana for? I guess if you're playing
a Casual five-color deck, or some sort of
X-spells theme, this could work, but it seems
like it costs way too much for what it does.
Here's an odd sort of card: a land-searching
card that you can't cast when you usually need
more lands. That, I think, puts it into the
realm of combo, and there are a number of things
you can do with it there. Granted, most of those
things involve the Zendikar block, but Zendikar
is a cool block: tell me you don't have fond
memories of Rampaging Baloths, Roil Elemental,
and Lotus Cobra? Heck, even setting up a
gigantic Landbind Ritual is pretty hard for some
decks to beat.
Today's card of the day is Boundless Realms
which is a seven mana Green sorcery that allows
you to search your library for up to the number
of lands you control and put them into play
tapped. This mainly benefits specific card
effects like Landfall and has no place in even
most acceleration themes as seven mana should be
enough for most needs. If most of the mana
sources are creatures this can free them up for
an alpha strike while maintaining mana for
spells, but otherwise this is not likely to see
much play outside of Landfall builds or perhaps
to benefit multicolor Commander.
For Limited this can provide missing colors to a
multicolor build as it only requires one Green,
but outside of poor deck design or really bad
luck it shouldn't be needed if seven mana is
already on the table. By the time this can
be played you should be in topdeck mode or
saving cards for a particular moment, not
waiting for more mana to play two or three cards
at a time let alone having them in hand.
This is a rare that can fairly safely be passed
in Booster and sidedecked in Sealed as it really
won't hasten a victory when used. The two
exceptions to that are if Primordial Hydra or
Volcanic Geyser (or to a far lesser degree
Diabolic Revelation and Magmaquake) are
available as each have X costs that will
directly benefit from an additional seven mana.
Door to Nothingness is pretty much only playable
with this as well, though having both and at the
same time is a bit unlikely.
Welcome to the Pojo.com Card of the Day
section. Today we are looking at the Boundless
Realms from M13. Boundless Realms is a rare
green sorcery that costs six generic and one
green mana. Boundless Realms says search your
library for X basic land cards, where X is the
number of lands you control, and put them onto
the battlefield tapped. Then shuffle your
library.
Boundless Realms is a broken card if you
ask me, and I love it! Man, when things like
this get printed, I look at all the things that
can become possible. Now I know, Landfall users
just passed out reading what it does, but does
it have to end there? Using say an Amulet of
Vigor, you gain use of all the lands that came
into play. And Howl of the Nightpack is another
really good way of using the Boundless Realms.
But of course, the Landfall ability is
where it is at for this card. A single Hedron
Crab could be devastating, let alone if there
were two of them out. A Rampaging Baloth is
going to gain an army. And Baloth Woodcrasher
would become humongous. Running with white, an
Admonition Angel could clear a board.