This card reminds me of Cancel. It's the
simplest execution of a straightforward effect.
If all you want is to be able to undo your
opponent's threats, you shuffle in a few of
these and have at it. Other cards might give you
the effect cheaper but with a limitation or a
drawback. This card exists for people who are
willing to pay the extra mana to not have to
worry about that. If you're worried about your
opponent's creatures and you want a way to
destroy them, this card gives you a simple,
reliable way to make that happen.
Really, the only reason this card exists is to
be the simplest execution. The baseline. The
industry standard. Because of that, I feel like
I have to give it 3's across the board simply
because it's the ultimate example of an average
card. It was created for the express purpose of
being average.
In a sense, it's very hard to believe that there
hadn't been a card named "Murder" until now.
Then again, the creative team goes in phases
with the snap, crackle, and zing of names, as
evidenced by the problem with M11 and Scars of
Mirrodin where Go for the Throat would have been
better named as Exsanguinate, Exsanguinate would
have been better named as Blood Tribute, and
nobody remembers Blood Tribute even exists
(sadly). When you consider that Doom Blade
already basically destroyed almost any creature
people were likely to play, adding another mana
and making the flexibility official and,
arguably, fairer, seems like the obvious move. I
have no doubt that people will make space for
this card, even if only a couple of copies, as
that flexibility is also too much to pass up now
that it's official. I'm not sure how this will
fare in older formats where Mortify and
Maelstrom Pulse are "things" and there are lots
more dual lands, but then again, mono-black is
also a "thing."
Today's card of the day is Murder which is a
three mana Black instant that destroys target
creature. Unlike Terror, Doom Blade, Go
for the Throat, and similar Black removal
options this has no specific limitation on type
or color and also lacks an additional cost such
as life payment or sacrifice of a creature.
Three mana, two of which being Black, is
reasonable and can be supported by an
appropriate two mana option in the main or side
decks. Overall this will be a staple of
mono-Black for a long time to come and is only
opposed by Indestructible, Shroud, and Hexproof.
For Limited the double Black is a drawback, but
a three mana removal for anything aside from
Primal Huntbeast or something equipped with Ring
of Evos Isle is too powerful to ignore.
This is something that should be drafted very
early in a pack, ahead of a weak rare or at
least second or third, and followed with a mono
or primarily Black pool whenever possible.
Generally this would be best later in the game
against a bomb creature or other major threat,
so the double Black can be less of a concern
though just splashing Black for this is unlikely
to work out well. In Sealed the usefulness
of this is heavily based on how strong your
Black pool is as a weak build won't be helped
much by a single removal. If the pool is
playable there is no reason not to include
Murder and it is the kind of card that can
change a game, whether it is saved in hand or
topdecked.
Welcome to the Pojo.com card of the day
section. Today we are looking at Murder from
M13. Murder is a common black instant that costs
one generic and two black mana. Murder destroys
target creature.
Murder is going to become the new
favorite kill spell for a long time to come. The
reason why, it “murders” anything it is able to
target. No draw backs, such as non-artifact
creature or non-black creature like Go For the
Throat and Doomblade. Sure, it may cost one more
mana, but it is certainly worth it.
I know it will become a tournament staple
for black decks. And likely become a favorite in
several black decks.
Welcome back readers todays card of the day is
Murder an unconditional kill spell with some
great applications. In standard having to pay
three mana to kill a creature is not the best
compared to Go For The Throat and Doom Blade as
being able to answer a threat for two mana is
important but being able to kill titans,
wurmcoil engines and other creatures is quite
powerful due to the versatility but I don’t
foresee this being played as heavily as cheaper
removal spells but it may find a place. In
modern this card is decent as well but faces
even stiffer competition for deck space as the
amount of premium removal spells increased, in
legacy and vintage I don’t think this card
provides enough bang for having to spend three
mana to kill something. In casual and
multiplayer it’s a replacement for anyone
running those previously mentioned conditional
removal spells as it can handle a Grave Titan,
Platinum Angel, and a dragon all equally well.
In limited it’s a powerful removal spell and
kills about every creature in the format making
it amazingly powerful. Overall a card that may
see some constructed play and then a lot of
casual and kitchen table play.