Look at the background, the costume, and the
glowing runes carved in stone, and tell me that
this isn't inspired by Skyrim. I dare you.
Further, I dare you to show that this card isn't
going to be good in some deck, some time. You've
noticed that instant and sorcery spells tend to
be powerful, yes? You notice how this card is
cheaper than either Scrivener, Anarchist, or
Izzet Chronarch? You notice how this doesn't
have Tiago Chan's face shoehorned into a setting
I'm pretty sure he'll never visit, and isn't
going to recall internet flame wars when you
play it?
Today's card of the day is Archeomancer which
is a four mana 1/2 Blue with the enters
battlefield effect of returning a target instant
or sorcery to hand from the graveyard.
This is a fairly decent if somewhat expensive
creature that works best with some form of
repeatable blink effect. Without that Blue
can generally just run another spell or lower
cost draw power instead of paying for the weak
creature and recasting the target. If
Archaeomancer was a little higher in power or
toughness this would stand up better as a threat
or blocker, but as it is the effect and
technical card advantage is noticeable if not
overwhelming.
For Limited it is a nice boost to reclaim an
instant or sorcery that is likely a single copy
in your deck and having a 1/2 creature attached
to the effect is always welcome. In and of
itself it isn't enough to justify playing or
splashing Blue in Sealed, but if your deck
contains half or more Blue and has solid spells
in any color it is worth running. In
Booster this should be drafted after the kind of
spells you might use this to recover and
probably around the time of on color picks as
one of the better options.
Welcome to
another great card of the day review here at
Pojo.com! Today we are looking at Archaeomancer
from M13. Archaeomancer is a common blue
creature human wizard that costs two generic and
two blue mana for a 1/2. When Archaeomancer
enters the battlefield, you may return target
instant or sorcery card from your graveyard to
your hand.
I know there is a bunch of hype about These
kinds of effects, but honestly, this guy is no
Snapcaster Mage. The mana cost is too high, he
does not have flash, he is what the Snapcaster
Mage probably should have been. I don’t think
too much of this guy at all, but, for what he is
worth in limited formats where the Snapcaster is
not available, he could see some play, but
probably not much.
While regaining a lost spell is always fun,
you want to be able to use it on the same turn,
instead of sitting back while your opponent
knows what your next move will likely be.
Hard to peg his actual worth at the moment, but since
he is so expensive and not really doing anything
spectacular, I think he is sidelined by the
Snapcaster Mage for quite some time.