This is an excellent card that will absolutely
demolish your opponent even without being a 5/5
with flying and first strike. The very minute
you cast it, your opponent is over a barrel
because if they attack, their creatures only
deal half damage rounded DOWN (the PREVENTED
damage is rounded up) while any blockers you
declare deal double damage back. Then on your
next turn, you get to swing and all your
creatures may as well have double strike--
meaning Gisela herself actually swings for 10 in
the air! And best of all, Gisela's ability
applies to all sources of damage based on who or
what they're doing the damage TO, not who
controls the damage. In multiplayer, your
opponents will deal double damage to each other
but half damage to you, which will encourage
them to tear each other apart instead of
uselessly swinging at you. And since you're
playing Red, you could easily run a card like
Pyroclasm, which will now deal 4 damage to
everyone else's creatures and only 1 damage to
each of yours, regardless of who casts it. Since
Red likes to throw lots of damage around, and
white likes big symmetrical destructive effects,
Gisela is an easy card to build an incredibly
fun deck around.
Or you could just swing for 10 in the air. That
works too. ;)
Is it a coincidence that Angel was confirmed to
be returning in the console versions of Tekken
Tag Tournament 2 so soon after Avacyn Restored,
and Gisela, came out? Seems unlikely; perhaps
she saw her sisters dominating fields of battle
and wanted to get back in on the act. For
dominating is exactly what Gisela does; unless
you have another word for what happens when you
combine Furnace of Rath, Baneslayer Angel, and
Divine Presence on one card. The number of decks
that can't fight her and also can't afford to
ignore her is simply staggering, as is the
number of cards that synergize with her in both
of her colors (Sunhome Enforcer, anyone?).
Welcome back readers todays card of the day is
an amazing legendary angel. Gisela and her
ability to allow double damage to be dealt to
opponents and you only having to take half
damage is extremely powerful and game changing.
The only downside is obviously her mana cost. In
standard the mana cost can be circumvented by
using Unburial Rites or other reanimator
strategies allowing her to come out earlier and
for a cheaper mana cost. Aside from reanimation
or perhaps Birthing Pod chained really high this
card does not fare well in the format. In modern
the same concept applies seven mana of two
different colors is harder than casting
something like a titan and reanimating this
creature or finding a way to cheat it into play
is paramount. In legacy and vintage I don’t
foresee this card making much of an impact. In
casual and multiplayer this creature is amazing
as it provides players with a new boros colored
commander and is a big splashy angel which is
popular in casual and multiplayer. Another
powerful aspect is this card doubles the damage
dealt to opponents allowing you to play some
games of politics and maybe get players to turn
their attacks elsewhere. In limited it’s a bomb
but requires a dedicated mana cost but
definitely a bomb of a card. Overall another
powerful and flavorful legendary creature that
may see small amounts of tournament play and a
huge amount of casual and multiplayer play.
Today's card of the day is Gisela, Blade of the
Goldnight which is a seven mana White and Red
5/5 Legendary with Flying, First Strike, and
effects that double the damage sources do to
opposing players and permanents and halves the
damage dealt to yourself and your permanents.
The effects are quite powerful and come attached
to a fairly expensive creature that while having
evasion and being difficult to burn or defeat in
combat is still vulnerable to many removal
methods. This somewhat works as a
finisher, but really requires additional cards
in play to do the job as she will likely tap all
available mana and does not have Haste to do the
job that turn. Overall a very powerful
card that benefits from acceleration or support
and may see some play in specific Red/White
builds.
For Limited this is another Legendary angel that
is a bomb in the format and should make losing
the game very difficult once she enters the
battlefield. An easy first pick in Booster
that can be run in a primarily White deck with
Red support and should be played in Sealed if
the Red or White pools are playable. A 5/5
with Flying is a potential game winner by
itself, add in the other effects and it works as
a strong defense while providing serious
pressure. The multicolor aspect is the
only drawback and it should not prevent playing
it unless the pools available are completely
unusable.
In Multiplayer this is a card that changes the
game drastically if not dealt with quickly as it
impacts all of your opponents and makes
attacking your forces difficult at best.
Depending on how the opponents react, which can
be turning all attention against you or striking
out at each other for double damage, it will
likely be interesting and often bring a game to
a swift resolution. Additionally, already strong
in the format global damage spells from the Red
side of things can become devastating weapons
with minimal impact to your own forces.
Welcome to
another great card of the day right here at
Pojo.com! This time around we are checking out
Gisela, Blade of Goldnight from Avacyn Restored.
Gisela is a mythic rare legendary creature angel
that costs four generic, one red, and two white
mana and is a 5/5. Gisela has flying and first
strike and says that if a source would deal
damage to an opponent or a permanent that an
opponent controls it deals double that damage to
that player or permanent instead. If a source
would deal damage to you or a permanent you
control, it deals half that damage, rounded up.
I absolutely love Gisela, Blade of
Goldnight. Of the three hosts, Bruna, Sigarda,
and Gisela, I think that Gisela is by far the
most impressive and powerful. A simple Lightning
Bolt suddenly becomes a massive threat, at six
damage for one mana. A Lava Axe could be a game
ender. And a well pumped Red Sun’s Zenith could
be extinction. What I truly love is that I can
now wipe a field with spells like Slagstorm and
Volcanic Fallout, and protect the main part of
my forces, and then lead a massive charge in. I
use Builder’s Blessing to ensure my creatures
survive, then a Rally the Forces to ensure my
opponent does not.
Simply cannot say enough great things about this
card. While seven mana may seem like a drawback,
it really is not. Even in Standard it is very
easy to get her out. Use cards like Faithless
Looting once she is in your hand to get her into
the graveyard, and then Defy Death to bring her
back as a 7/7 for just five mana. And then there
are also Manaliths that can be used to
accelerate the mana needed to get her on the
board. And as always, if you want to ensure she
hits the table, use Cavern of Souls.