I've never understood why green didn't get more
abilities that allowed its creatures to evade
combat altogether (as opposed to ones like
trample). Fantasy is full of characters like
Robin Hood and Treebeard who wait in forests
where you can't see them, leap out, and attack
when you least expect. And have you ever tried
to find an animal that didn't want you to see
it? Hint: it's hard. As it happens, Champion of
Lambholt is a good start to that. Heck, it's a
good start, middle, and part of the end of that.
As a solid and more permanent Keldon Warlord
variant, it would be more than playable enough.
When you not only add the "overpower" ability,
but extend it to your other creatures, things
get pretty ridiculous. The fact that the ability
checks her power but applies it to all creatures
you control looks pretty standard but ends up
being ridiculous: it's not like your opponent's
Saproling can now jump in front of your Kalonian
Behemoth instead of her. It can't even trade
with part of your herd of Squirrel tokens, with
or without Gaea's Anthem. Yeah.
Today's card of the day is Champion of Lambholt
which is a three mana Green 1/1 that prevents
creatures with power less than it from blocking
creatures you control and whenever another
creature enters the battlefield under your
control Champion gets a +1/+1 counter. This is a
card with a great deal of potential power that
doesn't even need direct support to function as
simple token generation is enough to enable both
benefits. Hexproof and single target or
mass power increase effects are likely options
for speed or stability in a primarily swarm
themed build. Overall this is an
interesting card to base a deck around and can
even be played without much modification to
existing designs, making Champion a likely
frequent factor in Green token decks.
For Limited maintaining this alongside creatures
entering play and lower power creatures on the
battlefield to attack can be somewhat
problematic. The double Green doesn't help
much for getting this into play early and it is
a very bad topdeck. Even with those issues
it has potential to become very efficient with
even two 2/2 or 1/1 creatures played after it.
A 3/3 and two unblockable creatures for three
mana is a bargain and possible with even a
moderately positive draw. For that it is
worth a first pick in Booster and inclusion in
primarily Green decks in Sealed, though it isn't
as well suited to splashing or pools with a
larger average creature size.
Welcome to
the card of the day section here at Pojo.com!
Today we are looking at Champion of Lambholt
from Avacyn Restored. Champion of Lambholt is a
rare green creature human warrior that costs one
generic and two green mana for a 1/1. Champion
of Lambholt has the ability that creatures with
power less than its cannot block creatures you
control. Champion of Lambholt also has the
ability that whenever another creature enters
the battlefield under your control, put a +1/+1
counter on Champion of Lambholt.
Devastating card. Simple as that. Never has there
really been something that can accomplish what
this card can. Once even Giant Growth or Titanic
Growth hit the Champion of Lambholt, there is
little that can stop you, and that is if no
creatures have made it onto the battlefield
since. Soulbonding Champion of Lambholt with
Wolfir Silverheart is like having MC Hammer’s
“Can’t Touch This” begin playing for your
battlefield, because they won’t likely be able
to block anything you control after that!
Simply amazing in token producing decks as well.
A friend of mine uses it in his Saproling deck,
and there is nothing worse than seeing little
1/1’s heading your way, yet being helpless to
stop them.