Why are there so few triggers related to
combat-related things in recent sets? It seems
like they want to encourage the use of
creatures, and since creatures are the only
kinds of cards (usually) that can attack or
block . . . there's a lot of things about
current design that need more explanation, I
think. Still, I'm glad to see auras getting some
more "official" support: they've been among a
lot of people's favorite cards for ever, yet
we've had to suffer through such mistakes as
putting Jace the Mind Sculptor's endless bounce
ability in the same block as totem armor. Bruna
turns everything people think they know about
auras on its head - with her in your deck, you
can feel free to play as many as you want as
fast as you can, as they've always got a good
chance of coming back later. And hey, a 5/5 with
flying and vigilance is pretty good on its own,
right? There's a little bit of tension in deck
design created by her presence, as she wants to
be enchanted with things that make her hard to
kill or block while some smaller creatures need
things that increase their power and toughness
which she doesn't need as urgently, but that's a
minor wrinkle compared to the kinds of havoc she
can wreak.
Today's card of the day is Bruna, Light of
Alabaster which is a six mana White and Blue 5/5
Legendary with Flying, Vigilance, and whenever
it attacks or blocks you may attach to it any
auras on the battlefield, from your hand, or
your graveyard. The six mana to play this
is a little high, but the power of this in the
right build is very impressive. Easily
capable of one hit kills or at least dealing
massive damage the number of combinations or
options with various auras can dominate any
situation. Overall this requires a really
dedicated design and highly benefits from
Hexproof, though without some acceleration is
mostly a Casual or Commander build.
For Limited the aura effect probably won't come
into play, so it is left with being a six mana
5/5 with Flying and Vigilance which is more than
enough reason to first pick it in Booster.
Running it in Sealed is recommended if the White
pool is solid as even a splash of Blue is enough
to get one out of the six mana in time to play
it. Evasion and defense in the same card is a
bargain and the power plus toughness are higher
than average which makes this one of the better
cards available even if the effect isn't used.
For Multiplayer the aura heavy design is often
very effective and once it gets rolling can
quickly destroy every opponent in succession
while gaining a ton of life through Lifelink
styled auras. Vigilance and Flying are
both very useful in the format which allows this
to survive or prevent most threats before the
auras can be attached. The only concern
should be forced sacrifice effects or global
removal which can be countered by Blue or
bypassed with the right support auras or
enchantment themed creatures.
Welcome back to the card of the day
section of Pojo.com! Today we are looking at
Bruna, Light of Alabaster from Avacyn Restored.
Bruna is a mythic rare legendary creature angel
that costs three generic, one blue, and two
white mana for a 5/5. Bruna has flying and
vigilance and says that whenever she attacks or
blocks, you may attach to her any number of
Auras on the battlefield and you may put onto
the battlefield attached to her any number of
Aura cards that could enchant her from you
graveyard and/or hand.
Just like all the other mythic angels
from Avacyn Restored, Bruna is sick! Attaching
to her any number of Auras on the battlefield
means that even your opponents Auras that you
want come and attach to her. And pulling them
out of the graveyard or dropping them from your
hand is crazy! Attack with Bruna, drop from your
hand a Eldrazi Conscription. And what is even
crazier is how well she combos with Sovereigns
of Lost Alara. Attack with just Bruna, gain all
Auras you want from battlefield, your hand, your
graveyard, and one of choice from your library!
How can you stop something so insane? Be sure to
give her lots of Totem Armors and hexproof ASAP.
Because if your opponents cannot handle her
quickly, there won’t be a later for them.
Welcome back readers todays card of the day is
Champion of Lambholt a powerful human. The
ability to make sure your team unblockable is
quite powerful and in conjunction with token
makers this card really shines with a few tokens
and a champion you can deal quite a large amount
of damage to opponents. In standard I see this
combined with Kessig Wolf Run as it allows a
player to not overly commit to the board but
have a large amount of damage available. Also as
previously stated this creature goes quite well
with token generators allowing you to gum up the
board and swing for the fences. The fact it is a
human is also highly relevant. In modern I can
foresee the same style of decks utilizing this
card ones with large amounts of humans, however
I don’t know of this card is powerful enough to
make a splash in modern it is obviously good
against creature decks as a trump however. In
legacy and vintage I don’t foresee this card
seeing much play at all just doesn’t do enough.
In casual and multiplayer the tools available to
humans is staggering making this an excellent
choice for forcing through damage and having a
large creature on the board to contend with. In
limited this creature is pretty great all you
have to do is play more creatures to make it
powerful, but having humans and token generation
makes it more deadly. Overall a somewhat
powerful card that I feel combines best with
Kessig Wolf Run and token generation and may see
constructed play and is certainly a powerful
casual card.