I'm a little surprised we missed reviewing this
card when Dark Ascension was new, but better
late than never. It's a rather interesting card,
one of those odd cases where it gets better as
your opponent's deck gets more powerful. As
such, it can easily become your favorite and
other people's arch-nemesis - everyone likes
powerful sorceries, unless they're being used
against them. If Cruel Ultimatum is usually a
7-for-1 (or whatever), what does it become when
the caster's enchanted with this?
Today's card of the day is Curse of Echoes
which is a five mana Blue aura that allows other
players to copy the instant and sorcery spells
of the enchanted player. This is a very
amusing card in Multiplayer and a fair sidedeck
against control, burn, and other spell heavy
designs. The higher cost is not beneficial
though and actually successfully casting it
against countermagic may prove problematic.
Overall this is a card that may see some
sidedeck or Multiplayer play, but isn't likely
to make a big impact otherwise.
For Limited this is not one of the better rares
as the format is heavily creature and artifact
driven with instants and sorcery spells being
somewhat few and far between in comparison.
Also, this doesn't force the opponent into
playing spells that would also benefit you and
there is no surprise factor once it is in play.
This leaves the choice on when or if to use the
spells out of your control and isn't likely to
net much benefit as you have traded one card in
play for one card in the opponent's hand.
In Booster this can be passed for any decent
uncommon or common, such as large creatures or
removal. For Sealed there shouldn't be
cause to play this in the maindeck and even if
an opponent shows an instant or sorcery of note
in the first game of a match it may not appear
again in the next, making Curse of Echoes weak
as a sidedeck choice as well.
Welcome to the
card of the day section of Pojo.com. Today we
close out our week looking at the Curse of
Echoes from Avacyn Restored. Curse of Echoes is
a rare blue enchantment Aura Curse that costs
four generic and one blue mana. Curse of Echoes
is an enchant player that says whenever the
enchanted player casts an instant or a sorcery
spell, each other player may copy that spell and
choose new targets for the copy he or she
controls.
Well, Curse of Echoes is a fun card, in
some degrees. It is hard to get to accurately be
effective, because unless you know you are
running against a player using a lot of instants
and sorceries, it would be a wasted spell. And
at five converted mana, it is a late game drop
any ways, where many of the spells you would
prefer to have copied would have been gone by
then. But in those rare cases that you would end
up using it and having a target that spell
slings the entire game, this card is amazing!
Gaining copies of whatever instant and sorcery
they cast is always a great time, because
honestly, who doesn’t like free spells? And
since the last active player is the last
to receive the copy, theirs resolves first,
meaning the person who casts the spell gets
their original after everyone else at the party
got theirs!
The one area that I foresee this gaining
some serious momentum is using Pacts, much like
people used Hive Mind. You can enchant yourself,
and then any instant or sorcery YOU cast, every
opponent gains a copy of. With the pacts, there
is a drawback, if you cannot pay for it during
your upkeep, you lose. But if none of your
opponents are able to pay for the copies they
received after you end your turn, they all die
before you would have to pay for yours, and
thus, you win! So for those that used the Hive
Mind/Pact combo, this card should have made your
ears bleed!