Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Cathars' Crusade
Image from Wizards.com

Cathar's Crusade
Avacyn Restored

Reviewed June 25, 2012

Constructed: 3.50
Casual: 3.87
Limited: 3.93
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Cathars' Crusade

The copy editor in me likes this card just from the proper usage of the plural possessive apostrophe in the name. I'm glad they didn't shy away and make it "Crusade of the Cathars" or something. But that has nothing to do with how good this card is.

Obviously, this is a card all about having an army of creatures. It wants you to play creatures. A LOT of them. The reward for doing so is pretty sweet-- a universal Kazuul Warlord effect. The downside is that this will make you very vulnerable to board wipe-- you pretty much don't want to play this in the same deck as Day of Judgment. What you really want is a solid repeatable way to make tokens-- or maybe you don't. Keeping track of counters on tokens, especially when all the tokens have a different number of tokens on them, is a real hassle even if it is a sound strategy. Blink effect like Cloudshift would be a good idea too, as they let you trigger the Crusade at instant speed in addition to everything else a Cloudshift is good for. But since the Crusade's trigger resolves after the creature that triggered it is already on the battlefield, that means that you'll likely be wiping off all the counters from whoever you Cloudshift. A worthwhile play to save a creature from a kill spell, but still not a fun moment.

The other big problem here is the lack of immediate effect. You have to play the Crusade, and then you have to drop a creature to get any real gains. Which means if you run this as the top of your curve in a white weenie aggro, thinking it'll pump your White Knights up to around 6/6, you'll find that it's the last card out of your hand most times and leaves you waiting to topdeck another creature.

Cathars' Crusade may be a good card in a creature-heavy deck, but you still need to do something better with it than just play creatures as you draw them. Repeatable reanimation like Emeria, or tricks like Cloudshift, Deadeye Navigator, or even Seance or Village Bell-Ringer could make this a great card, but you need to think before you throw it in a deck.

Constructed- 3
Casual- 3.5
Limited- 3.75
Multiplayer- 3


David Fanany

Player since 1995

Cathars' Crusade

This is one of those cards where the first time you look at it, you wonder why it costs so much mana. Then you start looking through your older cards for things that might go with it. You pick out Captain of the Watch and Imperious Perfect, because those are the obvious ones and everyone else in the world did too. You start looking for slots in your Ally deck, because you remember the Rule of Two and hey, it kind of fits flavorwise. You flick through a bunch of cards from the original Ravnica and Mirrodin blocks, and wonder what kind of combos you can make with Cytoplast Manipulator or Power Conduit. You start thinking about what the Crusade does with things like Rage Forger, and wonder how much it would cost to hire an accountant to track the damage on a spreadsheet. By this point, you know why it costs five mana - five of the most worthwhile mana you'll spend on recent cards.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Cathar's Crusade which is a five mana White enchantment that gives all of your creatures a +1/+1 counter whenever a creature enters play under your control.  There are quite a few cards that put multiple tokens into play and token builds are definitely where this card excels.  It is a little high in cost for an earlier swarm style, but works very well whenever the game is slowed down a bit through control or Multiplayer formats.  This also has potential in decks where creatures leave and return to play regularly, though that requires more maintenance for often smaller results compared to massed tokens.  Either way it is likely that Cathar's Crusade will see some play and if supported well can be a serious threat.
 
For Limited the option for tokens may not be available, so cards with Undying or other reusable creatures to carry the effect. Hitting only one +1/+1 counter in a turn instead of large single turn boosts may make this seem like a weak card in the format, but the cumulative effect over the course of the game can make this pay off in a big way.  Five mana is reasonable and should enter the game early enough to allow at least a few triggers to activate before things wrap up.  If a early show of force with low cost creatures isn't viable this is a good way to gain momentum later on.  For that it is a viable first pick in Booster and should be considered a solid incentive to run White in Sealed, particularly if specific support is available in your pool.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Copyright© 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.