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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Craterhoof Behemoth
Image from Wizards.com

Craterhoof Behemoth
Avacyn Restored

Reviewed June 27, 2012

Constructed: 3.00
Casual: 3.88
Limited: 4.00
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Craterhoof Behemoth

How does such a creature end up being so big and so quick? Green creatures with haste are almost always mythic rare, and almost always awesome because of it. This guy may look like a 5/5 for eight, but on the turn he hits play he's much more. At worst he's a surprise 6/6 before he gets downgraded to a 5/5. At best he's a giant Overrun plus an additional massive trampler seemingly out of nowhere.  They say that anything that costs eight mana had better win you the game right then and there. Well, this can... if you have enough creatures on the board to seal the deal. That depends on your opponent not having enough kill spells to keep your board in check, and not having a significant board advantage himself. The Craterhoof can turn a stalemated board into a rout, can be the killing blow for a token deck, and can end a race situation several turns ahead of schedule, but really doesn't do much if you're behind. And of course, the next turn, it's a 5/5 and nothing more.

Constructed- 2.5
Casual- 4
Limited- 3.5
Multiplayer- 3 

David Fanany

Player since 1995

Craterhoof Behemoth

Overrun is, depending whether it's you or someone else casting it, one of the most fun cards in Magic or one of the most frustrating. Personally, I think putting it on a creature makes it even cooler. We could sit here and exchange standard phraseology about how Craterhoof Behemoth isn't a dead card even when you don't have any other creatures, or how you can't use Cavern of Souls to force through an Overrun, or how Overrun never lets you strike for 40. But it'd be a lot more fun to point out that Overrun very rarely lets you stomp people to atoms with a giant spined frog. It's not easy being green - but it's lots of fun.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Craterhoof Behemoth which is an eight mana
5/5 Green with Haste and when it enters play it gives +X/+X and Trample to creatures you control until end of turn.  With three creatures in play including itself it is a living Overrun, which alone can win the game, but add in an elf or token swarm alongside a summoning trick and you can have a very early win.  This is a finisher card for a mana acceleration build that really looks for major speed, tons of tokens, or preferably both to be feasible in Constructed formats.  A deck can be stable with both elements, though it is tight and potentially vulnerable against Blue, and adding in blink effects adds even more power.  Overall this is a very powerful card that works in a specific design as an almost guaranteed winning play and can even be a threat by itself, though the high cost will likely keep it out of any other builds.
 
For Limited an eight mana 5/5 with Haste or nearly any Overrun style effect is a bomb in any set, so both in one card is a huge threat and easy first pick.  It may not be likely to have too many creatures in play, but even one other makes for a 7/7 and 3/3 or larger each with Trample and able to attack.  Three Green out of eight mana should not be an issue for anything playing more than a splash of the color and this is an easy first pick in Booster and solid start for a deck in Sealed.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


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