I like this card. Black has no shortages of
one-mana instants that give -1/-1, with a bonus.
In this case, the bonus is a morbid trigger that
may as well be "destroy that creature", only
better. Tragic Slip is a pretty good way to put
Blightsteel Colossus or Ulamog, the Infinite
Gyre in their place. And black has enough ways
to sacrifice cretaures that you can pretty much
make it -13/-13 on command, provided you can
keep a creature on the board to sacrifice.
In fact, I think I like this better than Doom
Blade, which costs one more and doesn't work on
indestructible, black, or regenerating
creatures, even though Tragic Slip depends on
its target having toughness less than 13 and a
morbid trigger (unless its target's toughness is
1, in which case no trigger needed). Besides,
creatures of toughness 14 and greater are much
rarer than indestructible ones.
Thirteen is an unlucky number in various
European cultures, which is why it shows up so
much in the Innistrad block. What's Shivan
Meteor's excuse? You'll probably never count
yourself unlucky to have Tragic Slip in your
hand, though. It's perhaps best applied
alongside other kill spells and/or creatures
that sacrifice themselves in order to achieve
its full potential, but those are plentiful
enough that Tragic Slip can basically be
considered a card that removes whatever you want
at any point in the game, and for half the
price such a card generally costs in
non-horror-themed blocks. If that kind of
support work still sounds like a turn-off, and
you're looking at Doom Blade all the time every
time, I have two words for you: Blightsteel
Colossus.
Welcome back readers todays card of the day is
nuts, in standard it kills all the one power
dues that are so popular and it later can kill
anything with the right amount of support. In
extended and modern the same concept applies
this card is legit forcing even indestructible
creatures to bow down to its power. In legacy
and vintage I could see some use of this but it
is not a format changing or defining card. In
casual and multiplayer morbid is not hard to
trigger at all making this a cheap early and
late game removal spell and it being able to
kill blightsteel is important. In limited it’s
the bomb a very easy early pick and splashable.
Overall this is a premium removal spell good
early and late game.
Today's card of the day is Tragic Slip which
costs one Black mana to give target creature
-1/-1 until end of turn or -13/-13 if a creature
died that turn. This is one of the best
one mana cards available and is a must in all
Black sacrifice or aggressive removal builds and
like other negative toughness effects gets
around the non-Shroud or Hexproof protections.
On nearly any turn at least one creature on
either side of the field is likely to die and
this will almost always make for a second death.
To say that this will have a presence in
tournaments is an understatement and it will be
popular for years to come in formats that allow
it to be played.
For Limited nearly any removal is playable, but
a common that can easily handle just about every
creature is an excellent addition to every deck
using Black. Multiple copies are possible
and in a format driven by creatures it should be
aggressively drafted in Booster and be a primary
consideration in Sealed for at least splashing
Black.
Welcome to a new week
of card of the day reviews here at Pojo.com! To
kick start this week we are looking at Tragic
Slip from Dark Ascension. Tragic Slip is a
common black instant that costs one black mana.
Tragic Slip gives target creature -1/-1 and has
Morbid- If a creature died this turn, target
creature gets -13/-13 instead.
Hands down the best common from Dark Ascension.
While others may come close, this guy is just
mind blowing! -13/-13 kills just about anything.
And it would even be enough to take down a
Blightsteel Colossus or Darksteel Colossus.
Those who may skeptically say that the -13/-13
is only if something dies obviously aren’t
trying hard enough. Dark Ascension and Innistrad
are loaded with things just looking to die. And
the best part is, they usually have good
abilities for doing so!