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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Highborn Ghoul
Image from Wizards.com

Highborn Ghoul
Dark Ascension

Reviewed March 15, 2012

Constructed: 3.33
Casual: 3.00
Limited: 3.33
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Highborn Ghoul

It's... a 2/1 for two. With Intimidate. So it's good in aggro decks. And it's a Zombie. So it's good in Zombie decks. It's good in aggro Zombie decks.
 
Not much to talk about here.

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 3.75

David Fanany

Player since 1995

Highborn Ghoul
 
In the days when every card in a core set had to have appeared in an expansion first, I would have said Highborn Ghoul was a mortal (pardon the phrase) lock for the next one. Nowadays, it's only a high chance. Seriously, it's an iconic creature type with an iconic black ability, and aggressively costed too. The only way this card could be any better is if it were the Headless Horseman.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Highborn Ghoul which is a two mana Black 2/1 with Intimidate that is playable in a zombie deck, but otherwise unimpressive.  The double Black restricts this to mono-color decks and the low toughness is a drawback whenever a lord isn't in play.  Overall a card that may take the two mana slot in zombie builds and could see play across multiple formats despite being fairly bland.
 
For Limited the double Black is a major concern, particularly when attached to one toughness and in a format where many decks will be using Black and any artifact creature is playable.  In Booster if Black is your first pick then Highborn Ghoul can be a good mid-range choice after removal or bigger threats.  In Sealed where most decks are multiple colors this is more likely to sit in a sideboard, yet is worth including if Black is over half of the mana sources as the potential unblockable damage will add up in any game it appears in.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

Welcome to another great card of the day review here at Pojo.com! Today we are taking a look at Highborn Ghoul from Dark Ascension. Highborn Ghoul is a common black creature zombie for two black mana, and is a 2/1 with Intimidate.

      Highborn Ghoul is a very decent second turn drop. If matched against someone running a color other than black, it could quickly become a problem unless they have artifact creatures thrown in. Even still, how much damage can be done before they can stop it? This likely means that a kill spell will be necessary to handle this guy.  Now if you happen to be matched up against an opponent running black, than consider side boarding this guy out for something else. However, this guy is still an awesome second turn drop, since he is able to block the turn he drops out. I was asked why I would prefer one of this guy instead of two Diregraf Ghouls once. My answer simply was because I can’t block Raging Goblin with Diregraf Ghouls the turn they drop.
 
Limited: 4/5
Casual: 3/5
Constructed: 4/5
Multiplayer: 3/5

TDogg

The card of the day today is Torch Fiend.  I think guy is a fairly good card for RDW.  Unlike Manic Vandal his ability is on a pick yourself basis.  That way you have a dude that is still hitting for 2 and can kill an artifact whenever you want.  Not to mention the timing with this card is great, they play Sword of War and Peace, attempt to equip, you blow it up.  Unlike Manic Vandal, they equip, bash, then you kill it.  Once that sword hits the damage is done.  The only drawback I can see to this guy is that he takes up a two drop spot along with Shrine of Burning Rage and Stromblood Berserker.  Other then that I think this dude is pretty good but I think he will only see play in Red Deck Wins.
 
Constructed: 3.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.5


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