In the days when every card in a core set had to
have appeared in an expansion first, I would
have said Highborn Ghoul was a mortal (pardon
the phrase) lock for the next one. Nowadays,
it's only a high chance. Seriously, it's an
iconic creature type with an iconic black
ability, and aggressively costed too. The only
way this card could be any better is if it were
the Headless Horseman.
Today's card of the day is Highborn Ghoul which
is a two mana Black 2/1 with Intimidate that is
playable in a zombie deck, but otherwise
unimpressive. The double Black restricts
this to mono-color decks and the low toughness
is a drawback whenever a lord isn't in play.
Overall a card that may take the two mana slot
in zombie builds and could see play across
multiple formats despite being fairly bland.
For Limited the double Black is a major concern,
particularly when attached to one toughness and
in a format where many decks will be using Black
and any artifact creature is playable. In
Booster if Black is your first pick then
Highborn Ghoul can be a good mid-range choice
after removal or bigger threats. In Sealed
where most decks are multiple colors this is
more likely to sit in a sideboard, yet is worth
including if Black is over half of the mana
sources as the potential unblockable damage will
add up in any game it appears in.
Welcome to another great card of the day review
here at Pojo.com! Today we are taking a look at
Highborn Ghoul from Dark Ascension. Highborn
Ghoul is a common black creature zombie for two
black mana, and is a 2/1 with Intimidate.
Highborn Ghoul is a very decent second turn drop.
If matched against someone running a color other
than black, it could quickly become a problem
unless they have artifact creatures thrown in.
Even still, how much damage can be done before
they can stop it? This likely means that a kill
spell will be necessary to handle this guy.
Now if you happen to be matched up against an
opponent running black, than consider side
boarding this guy out for something else.
However, this guy is still an awesome second
turn drop, since he is able to block the turn he
drops out. I was asked why I would prefer one of
this guy instead of two Diregraf Ghouls once. My
answer simply was because I can’t block Raging
Goblin with Diregraf Ghouls the turn they drop.
The card of the day today is Torch Fiend.
I think guy is a fairly good card for RDW.
Unlike Manic Vandal his ability is on a pick
yourself basis. That way you have a dude
that is still hitting for 2 and can kill an
artifact whenever you want. Not to mention
the timing with this card is great, they play
Sword of War and Peace, attempt to equip, you
blow it up. Unlike Manic Vandal, they
equip, bash, then you kill it. Once that
sword hits the damage is done. The only
drawback I can see to this guy is that he takes
up a two drop spot along with Shrine of Burning
Rage and Stromblood Berserker. Other then
that I think this dude is pretty good but I
think he will only see play in Red Deck Wins.