See, this is why I don't like long trips - it's
always crowded, the food sucks, and sometimes
you're travelling in a world full of ghosts and
werewolves who won't let you rest until you
reach your destination. Wait, what was that last
one? In any event, Doomed Traveler is another
entry in the class of "kill me if you can (but
you probably can't)" creatures, which I for one
welcome. I love anything that makes the removal
deck unable to just sit back until it has enough
mana to make everything go its way; the matter
of having an aggressive cost, no less than three
relevant creature types, and being the perfect
target for Angelic Destiny is just icing.
Magic The Gathering Card of The Day: Doomed
Traveler
Welcome back readers todays card of the day is a
1/1 creature that upon dying gives you another
body a 1/1 flying creature letting you continue
the beat down when a player wipes your board or
allowing you to trade in combat profitably. In
standard this card has seen extensive play in
white weenie decks and human decks as it is a
solid card. In extended and modern it is still a
solid card providing some damage and another
body the tribal component may not be as relevant
in older formats but it could still see play. In
legacy and vintage this card is pretty
outclassed and may not do enough compared to the
other white creatures that have abilities
attached such as Ethersworn Canonist making it
somewhat of a poorer choice then other white
cards. In casual and multiplayer it’s a small
attacker and a chump blocker then an evasive
threat and even better chump blocker once you
get the spirit token making it a solid creature
for your decks. In limited I keep using the word
but its solid not exceptional but it provides
two creatures for a card and is human tribal
which is very relevant. Overall a powerful one
drop that has constructed applications and
casual.
Today's card of the day is Doomed Traveler
which is a one mana White 1/1 human soldier that
produces a 1/1 White spirit with Flying when it
dies. For one mana this can give two
blockers or a useful attacker for soldier,
spirit, and token themed decks. There is
no drawback to playing this and it is easily one
of the best one drops available which means it
will be making tournament appearances for quite
some time.
In Limited a one mana 1/1 is almost always
playable and important to draft for the
potential early advantage against an opponent
with no creature. One that in this format
effectively improves by gaining Flying if it
dies is a star that should be drafted very early
in Booster and played whenever White is one of
your main colors in Sealed. This doubles
as a two turn stall in later parts of a game and
every type has the potential for support if you
happen to draft any.
Welcome to
another card of the day here at Pojo.com! Today
we are taking a look at Doomed Traveler from
Dark Ascension. Doomed Traveler is a 1/1 white
creature human soldier that costs just one white
mana. When Doomed Traveler dies, put a 1/1 white
Spirit creature token with flying onto the
battlefield.
Doomed Traveler is a very well rounded card for only a
common. Doomed Traveler fits very well into the
theme set forth in Innistrad of humans, so he is
more than capable of getting some nice pumps,
which is what we would want to see in a one mana
drop. And he has a bonus for when he finally
dies, you gain another creature! Only this one
is harder to block due to the flying.
Not a bad choice, and certainly a solid card to go with
in white.