This card has become the lynchpin of an entire
draft archetype. GUb "mill yourself" decks have
been surprisingly effective in Limited, though
given the strength of the Skaabs they rely on
and the Flashack cards they use, it shouldn't
really be so surprising at all. One must suspect
that it would be even more effective in
Constructed, where you're not at the whim of
luck or fighting other drafters to get a copy of
it (and where 60-card decks mean you can end up
with more creatures in the graveyard). But so
far, no such deck has emerged. Still, people
love them some token strategies, and this one
card can produce ten or twenty tokens in one
go-- possibly more even than Army of the Damned!
These tokens may not have two power, but make
great chump blockers even against fliers! I
don't doubt that this card will eventually take
its rightful place.
There's a Conan novel where someone gets
pursued halfway across Hyborea by a swarm of
spiders which I always imagined looking exactly
like these. Uncanny. I'm sure the first thing a
lot of people thought when they looked at this
card was "why would you need that many creatures
with reach?" - I know I did. But when your deck
is built to accommodate it, either by setting up
to self-mill with Curse of the Bloody Tome and
Thought Scour, or just by having lots of those
cool creatures everyone loves so much, there are
so many of them it doesn't really matter what
they do. So . . . many . . .
Today's card of the day is Spider Spawning
which is a five mana Green or seven mana Black
through Flashback spell that puts a 1/2 Green
spider with Reach into play for each creature
card in your graveyard. The cost is a bit
high and for many decks the number of creatures
in the graveyard at turn five or seven may not
be overly high, but for self-mill, dredge style
builds, and longer formats like Commander it
definitely has potential. Even outside of
those themes getting three or four tokens is
playable even if support for spiders isn't that
common.
Overall it has a chance of seeing competitive
play and is at least a strong card for use in
Casual settings.
For Limited the token production doesn't have to
be incredibly high to make an impact and even
two tokens is enough to make this card
worthwhile. In the creature driven format
it is far more likely to have a larger number of
creatures in the graveyard which makes this a
bomb level effect that can majorly change the
course of a game. Well worth playing a
Green and Black deck to take full advantage of
in Sealed, if the pools are somewhat strong, and
a potential non-rare first pick in nearly any
Booster pack. The 1/2 tokens can stall out
most offensives and come out ahead with a few
survivors or swarm over most defenses which
makes this a top tier card to watch out for.
Welcome to the
card of the day section here at Pojo.com. Today
we are taking a look at Spider Spawning from
Innistrad. Spider Spawning is an uncommon green
sorcery that costs four generic and one green
mana. Spider Spawning puts a 1/ 2 green Spider
token with Reach onto the battlefield for each
creature card in your graveyard. Spider Spawning
has Flashback for six generic and one black
mana.
Honestly, not a big fan of the Spider Spawning.
The fact that you really have to have a lot of
creatures in your graveyard means that this is
not likely to be played often. And the five mana
to cast it, only to get 1/ 2’s with Reach,
hurts. And forget about the Flashback cost
unless you have some way of reducing the cost,
like with Altar of the Lost. Had the Spider
tokens also had Deathtouch, perhaps the Spider
Spawning would have been much better, but what
it does as is, hardly worth it unless you are
building around it.