Imagine a deck that plays multiples of these
going up against one with multiples of Zombie
Apocalypse, which it mirrors. I figured it would
probably play out like the real-life equivalent
of a "NO U" war, although there's no real
analogue for one or both people getting ejected
by the chat administrator (unless you do it
really loud at the comic store). The fact is,
though, this card is worth playing for other
reasons, too. Both parts of its
enters-the-battlefield trigger are good on their
own, and combined they can be simply
devastating. Try her with Debtor's Knell.
Magic The Gathering Card of The Day: Angel of
Glory’s Rise
Welcome back readers todays card of the day is
an interesting twist on Zombie Apocalypse this
card instead exiling all zombies and then
returning all your humans to the battlefield. In
standard reanimation strategies have only grown
stronger as Innistrad has brought a block jam
packed with graveyard goodies to the table, the
fact this is a seven mana answer to a 1 mana
creature in Gravecrawler is not irrelevant, but
this is also good tech against zombie decks and
an interesting backbone to a deck that wants to
dump lots of humans in the graveyard en masse or
as a result of just grinding out advantage in
combat. In modern this card seems a little
expensive but it is certainly a build around me
card making it an interesting choice for
potential decks, this also bears nothing that in
block constructed this seems really powerful. In
legacy and vintage this card is too expensive
and I don’t see decks being built around it
making a splash.
In casual and
multiplayer this card is a superstar, there
exists such a large variety of humans available
to deck builders you can really get advantage
out of this card and the fact it is an angel
means players will jump all over it and there is
enough support to make it even more powerful. In
limited it’s a huge flying creature that may
reanimate some of your creatures or even if your
luck exile one or two of your opponents making
it a fair easy card to include in your deck.
Overall this card is a fantastic casual and
multiplayer card and has potential in
constructed formats especially block constructed
as an all-star player.
Today's card of the day is Angel of Glory's
Rise which is a seven mana White 4/6 with Flying
that exiles all zombies then returns all of your
humans in the graveyard to play when it
enters the battlefield. The cost is high,
but in a human-centric deck this is an extremely
powerful card that is even stronger when used
against zombies. Effects that fill the
graveyard and summon this without the mana cost
have the potential to make this a deck to watch,
though running both aspects is cumbersome and
potentially difficult to manage as a cohesive
theme. Overall a strong card that needs
support to function well to get around the mana
cost and maximize the effects.
In Limited the odds of an opponent running at
least a few zombies is relatively high and a 4/6
with Flying is a huge threat. The cost is
reasonable in the format and two out of five
being White allows it to be played even when it
is part of a secondary color. With some
humans as support this is an excellent card in
Sealed and motivation for designing a deck
around, as much as that is possible. It is
also a great first pick in Booster that can be
followed with humans and doesn't necessarily
lock you into a color if later or earlier packs
offer non-White bombs.
Welcome to another great card of the day
review right here at Pojo.com! Today’s card of
the day is Angel of Glory’s Rise from Avacyn
Restored. Angel of Glory’s Rise is a rare white
creature angel that costs five generic and two
white mana for a 4/6. Angel of Glory’s Rise has
flying and an ability that says when Angel of
Glory’s Rise enters the battlefield, exile all
Zombies, then return all Human creature cards
from your graveyard to the battlefield.
Back when Dark Ascension came out the
buzz was about the Zombie Apocalypse card. Well,
now there is the answer to the Zombie
Apocalypse, Angel of Glory’s Rise. And it is
well suited, since if your opponent had the six
mana to activate the Zombie Apocalypse, it
should be a turn or two after that the Angel of
Glory’s Rise would enter the battlefield. This
of course is a much better option though, since
exiling the Zombie is far more permanent than
just destroying them, like what the Zombie
Apocalypse does to Humans.
Now the Angel of Glory’s Rise is
certainly no sideboard for a Zombie opponent
card. It should be main decked in ANY deck
running humans as a primary creature type. The
reason is because even if the first ability of
exiling the Zombies doesn’t have an effect, you
still gain any Humans in your graveyard back
onto the battlefield. Now if you are being
scrupulous, you’ll build the deck with a few
Cavern of Souls, one of which would be for
Humans, the other of course would likely go
towards angels, that way there is no countering
the Angel of Glory’s Rise, and the return of all
your Humans!