Time, some people say, is relative. I'm
occasionally a little surprised when I remember
just how old Alliances is, or realize that there
are players who didn't play with this card in
its first run. No matter the year or the season,
Feast or Famine is an amazing card, and not just
because it was one of the first modal spells and
Return to Ravnica's fancy (and occasionally
overpowered) charms wouldn't exist without it.
While neither of its modes is particularly
efficient by itself at the printed cost, the
option to have either and the flexibility to
play either offense or defense (and switch
between them at will depending on the game
state) makes this an outstanding choice for
almost any deck.
Welcome back readers todays card of the day is
Feast or Famine kicking off our themed feast
week. In all competitive formats this card is
legal in its overshadowed by more powerful
removal spells. In casual and multiplayer
including commander this card provides a fair
amount of flexibility for its mana cost allowing
a token when necessary or a kill spell giving it
versatility and versatility is an important
aspect in casual and multiplayer formats as the
more options the better the fact it has an anti
regeneration clause as well can be relevant. In
limited formats you can draft this in, I would
take it highly as its flexible removal. Overall
a strictly casual card most likely played due to
its relationship to zombies and as a flexible
instant speed spell.
Today's card of the day is Feast or Famine
which is a four mana Black instant that can
either put a 2/2 Black zombie token into play or
destroy target non-Black non-artifact creature
and prevent regeneration. This is a bit
expensive for a Terror as it is double the price
and not available in as many formats, but the
flexibility of putting a creature into play at
instant speed definitely adds some value in
Black on Black or open field situations.
Overall this is a decent card even with the
higher cost, but that same cost keeps it from
really standing out.
In Limited formats where this is available the
option of removal or a token is well worth four
mana and as a common it is likely to be
available in multiples. The single Black
could allow splashing it, though more than one
should promote running Black as at least a
secondary color. In Sealed this should be
a strong reason to play Black and in Booster it
is well worth a second or third pick as there is
rarely a situation, barring lack of mana, where
this would be a dead card in hand.
Welcome to Thanksgiving week here at Pojo.com.
Our card of the day today is Feast or Famine,
originally from Alliances, but reprinted in
Izzet vs Golgari. Feast or Famine is a common
black instant that costs three generic and one
black mana. Feast or Famine says choose one, put
a 2/2 Black Zombie creature token onto the
battlefield, or destroy target non-black,
non-artifact creature, it can't be regenerated.
Well, hopefully we shall all be enjoying a feast
this holiday, only with less zombies. Feast or
Famine is a fun card and was actually a good
card back in the day. The reason was you had
instant access for a blocker, or some limited
removal. While the removal spells these days
have a different set of guidelines, most of the
older ones were nonartifact, nonblack targets.
The ability to main deck a removal since even if
it cannot target your opponents creatures was
really nice, because of the creature
production.
These days, it would still be nice to see someone throw out
a Feast or Famine, but there are such better
spells these days that I hardly ever hear of
this card anymore.
Kill a creature or get a creature? Sometimes you
need a body on the field, and this can give it
to you. For four mana just for a Zombie token,
though, it's not a great deal. Hence you might
want to hold it back and see if a use arises for
its kill function. Removal is pretty much always
useful, especially when on the one day it isn't
it can give you a Zombie token instead. You're
definitely paying extra mana for the
flexibility, which will hurt in the casting
since you're paying for both effects and only
getting one. But if your deck likes Zombie
tokens, this is a great way to flash one in.