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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Feast of Blood
Image from Wizards.com

Feast of Blood
- Zendikar

Reviewed November 22, 2012

Constructed: 3.00
Casual: 3.20
Limited: 3.10
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Feast of Blood

Remember that cycle of Lorwyn cards that did something extra if you controlled the right type of creature? Peppersmoke, Giant's Ire, Rootgrapple, and so on? Those were great and this is terrible. Why? Those were still useful cards even if you didn't have the right creature type. People still run Rootgrapple in casual decks with nary a Treefolk in sight, but you can't even cast Feast of Blood without a pair of Vampires. What do you do if your opponent keeps killing your Vampires? You stare at this card in your hand and feel bad, that's what. And it's not even an instant, so you can't respond to the second Vampire dying with it. And what's your payoff? The ability to target black creatures, and gaining 4 life. Life gain is not a goal, and it's not a good reason to run cards you might not be able to cast. You'd be better off with Doom Blade, or even Bone Splinters if you're all that worried about killing creatures regardless of color.

Constructed -1
Limited -1.5
Casual -1
Multiplayer -1

David Fanany

Player since 1995

Feast of Blood
 
The trouble with a lot of tribal cards is their binary nature: with others of their tribe, they do something, and without, they don't. Feast of Blood spells this out quite literally in its rules text, but the effect makes it very tempting to go vampiric - Terminate raised eyebrows when its reprinting was announced in Alara Reborn for its universality, so what reaction should we expect for Terminate with a bonus?
 
Happy Thanksgiving, readers!
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Paul

Welcome back readers continuing our feast themed week have a Feast of Blood a powerful card if the right conditions are met, controlling two or more vampires is not the hardest trigger to meet as vampires have a ton of low casting cost creatures to abuse and the fact this is a removal spell that can hit anything is great and the life gain is gravy. In all constructed formats this card requires to much of a setup to make the payoff worth it competitively. In casual and multiplayer games can drag on and accumulating a couple vampires is not unreasonable by any means and having a catch all removal spell that provides a life buffer for multiplayer games is a good incentive to jam this into decks sporting a lot of vampires. In limited its removal making it fantastic but requires commitment to a theme to work efficiently. Overall a powerful card for vampire tribal decks, Happy Feasting!
 
Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Feast of Blood which is a two mana Black sorcery that can only be cast if you control two vampires.  It destroys a target creature and gives you four life which is nice for the cost, though the sorcery speed and requirement of two specific creatures in play makes this a bit restrictive to both the type of deck and the situations where it can be used.  As it is only on your turn and only when two vampires are available there are many other removal options that can be more flexible, though no restriction on the target and the four life are noteworthy.  Overall the penalties weigh down the advantages and even in a vampire tribal deck there are better choices as Black has no shortage of quality two mana removal cards.
 
In Limited the two vampire condition is a crippling flaw as only twenty-four vampires exist in the entire block with nine of those rare or mythical.  The chances of having two in play at the same time is too low to allow Feast of Blood to work most of the time which will leave it as a dead card in hand quite often.  Like almost any removal it can still be playable of course, if your pool in Sealed features multiple vampires, though drafting this early in Booster is a gamble unless you feel confident in drawing a tribal deck.
 
Constructed: 3.0
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
     Welcome back to the Card of the Day section here at Pojo.com! We are closing out a short Thanksgiving themed week today by looking at Feast of Blood from Zendikar. Feast of Blood is an uncommon black sorcery that costs one generic and one black mana. Feast of Blood cannot be cast unless you control two or more vampires. Feast of Blood destroys target creature. You gain four life. 

     Wow, as if vampire decks needed more power when this block launched, Wizards gives them a massive kill spell. Any creature, plus four life. Now I don't think that's fair. Dragons don't have a card that says play only if you control a dragon, gain life equal to its toughness card, do they? And if anything "feasts" it would be a dragon. 

    Anyways, I differ. If you are like so many players, you either appreciate the overpoweredness of modern vampires, or have a vampire deck. In either case, you will enjoy the Feast of Blood, and all that it offers. Luckily, or unfortunately, depending on you stance towards vampires, Feast of Blood is a sorcery, which makes it slow. This means hasty attackers still surge through. 

     Other than speed being a factor, this spell is severely limited by the casting clause. Should you not have two vampires out, you cannot cast Feast of Blood. So all an opponent has to really do to not let you have a feast, is keep your board cleared. Easier said than done. 
 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5

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