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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Righteous Authority
Image from Wizards.com

Righteous Authority
- Return to Ravnica

Reviewed November 28, 2012

Constructed: 3.00
Casual: 3.70
Limited: 3.90
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Righteous Authority

Do you like drawing cards? Well, you ought to. This is a card that is not only powerful by its own merits, but rewards a strategy that's already very powerful. Having a full grip means you've got more options of spells with which to respond to whatever the opponents throw at you. Having a big creature is good for obvious reasons, especially since blue and white tend to have combat-capable yet smaller creatures, and this puts all their combat abilities on a much larger creature. And the fact that you draw extra cards means that this in and of itself a card draw engine equivalent to Phyrexian Arena of old, even as it powers up the creature it's on even more.

Constructed- 3.5
Casual- 4.5
Limited- 4.9
Multiplayer- 4.5 

David Fanany

Player since 1995

Righteous Authority
 
I'd love to know who within Wizards of the Coast thinks that the super-lawful statist bureaucrat types should get card names like "Righteous Authority." Unless the issue is that the "new" Azorius are no longer super-lawful statist bureaucrats but rather communitarian paladins, which is something you'd really hope would have been explained on a card somewhere. Aside from that, Righteous Authority is actually a pretty good card. As you recall, I like just about any effect better when it's in a form that can attack, and you rarely see that with Howling Mine effects. This is one that hits much harder than Kami of the Crescent Moon - not like Invisible Stalker needed any more help.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers todays card is Righteous! Righteous Authority is an enchantment that scales on the number of cards in your hand and even allows you to draw more cards every turn burying your opponents in card advantage. In standard and modern most auras outside of a few niche ones such as Rancor are unplayable and this one being expensive and gold and slow to accumulate advantage is a big problem. I don’t foresee this card seeing much play but it if it does it will be on the backs of hexproof creatures such as Invisible Stalker or Geist of Saint Traft. In legacy and vintage its completely unplayable due to being a slow aura and expensive. In casual and multiplayer this card can shine more as there are numerous decks that could utilize an enchantment such as this and combined with cards that give you no maximum hand size you could craft an interesting deck. It’s also a decent card in commander decks looking to use an aura theme such as Bruna Light of Alabaster. In limited it seems like a bomb if they don’t find removal for the creature you just win the game. And even if they find removal if you draw a card or two of it you are still looking good. Overall a casual and multiplayer card most of all but a limited bomb as well.
 
Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Righteous Authority which is a five mana Blue and White aura that gives +1/+1 for each card in hand of the target's controller and has them to draw one additional card at the start of their draw phase.  A high cost aura like this generally won't enter play until fairly late in the game when cards in hand will often be lower. 
That combined with removal keep this from being a fit in typical Blue/White builds, but designs based on Hexproof or draw power could find a slot or two for this.  Overall the cost is too high for Constructed and the target needing evasion, Hexproof, or both will keep this out of most decks.
 
For Limited the increase in draw power and combat benefits allow this to be a viable first pick in Booster even if it forces an Azorius build to make use of it.  Cards in hand can be slightly manipulated by keeping extra lands and playing anything possible only after attacking, which is safer in the reduced removal environment.  In Sealed an Azorius build should always include this as there is no major drawback to running it and the draw power is always welcome even if it provides no other benefit.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
     Welcome to another great Card of the Day review right here at Pojo.com! Today we are checking out Righteous Authority from Return to Ravnica. Righteous Authority is a rare blue and white enchantment that costs three generic, one blue and one white mana. Righteous Authority is an Aura that enchants a creature. Righteous Authority says at the beginning of enchanted creatures upkeep, that player draws an additional card. Righteous Authority gives the enchanted creature +1/+1 for each card in it's controllers hand. 

     Righteous Authority is nice, very nice. I don't see any reason why this card would go onto your opponent's creatures, so it is nothing but a benefit to you. Additional card draw, and a big pump to the creature itself, yes please! 

     The main drawback is the five mana cost associated with it. But for what it can do, five mana is actually not all that bad. Toss on a Steel of the Godhead, and it could be a game over. 
 
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 2/5

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