Versatility is the cornerstone of
honorificabilitudinitatibus! And this esteemed
example of Izzet ingenuity is at once both
literall and figuratively a shining example of
that versatility put to any one of a number of
good uses, all of which exemplify the Izzet way
of thinking. As an instant, the Charm is able to
be kept in reserve until a dire situation
arises, as is fitting its first function-- as a
counterspell. Potent countermagic is always a
worthwhile addition to any toolbox, though some
worry about the overabundance of it crowding out
other more proactive options. Izzet Charm has
plenty of potential for proactivity with its
second function-- 2 damage to a creature. Again,
the Charm's instant nature serves it well, and
allows its wielder to wait until the perfect
moment to deliver the blast. However, hesitation
is not always prudent, and sometimes there is a
straightforward wisdom in acting immediately.
The secodn function works just fine in that
capacity as well, but for immediate results, one
is best served by its third function-- to draw
two cards and discard two cards. This filtering
function can prove highly useful as it maximizes
the odds of acquiring a more suited tool for the
task, as well as clearing one's hand of unusable
distractions. One must keep one's thoughts clear
after all!
Are you enjoying Standard tournaments? Will you
still be enjoying them once this thing starts
getting chained with Snapcaster Mages?
Honestly, I think this is a strong contender for
best modal spell ever, and further that printing
these effects at this exact time is like
throwing gasoline on a burning gasoline fire.
Even in settings where your deck isn't set up to
be a collection of every legal card that
effectively functions like a Time Walk, you'll
never feel bad about including this card: for
example, it clears the path in your Kiln Fiend
burn deck, and sometimes finds the Fiend, and
sometimes saves its life. An excellent card all
around.
Welcome back readers todays card of the day is
Izzet Charm the most powerful in my opinion. The
sheer versatility of a removal spell or a
counter and less exciting a looting card. In
standard this card combined with Snapcaster Mage
and in conjunction with Delver of Secrets I
still feel R/U delver can still be a thing, not
the format defining almost ban worthy thing it
had been before but still a powerful option. The
sheer versatility of the charms make them
powerful choices this is no exception. In modern
it could see play as the versatility of a
counter spell and a small creature removal spell
as well as looting potentially for combo decks
makes it appealing. In legacy and vintage I
don’t foresee this card seeing a lot of play
perhaps niche. In casual and multiplayer its
versatile and can kill utility creatures or
catch an opponent off guard with its
counterspell making it a choice for izzet decks
that could use the extra versatility. In limited
its pretty decent a creature removal trick or a
counterspell and a way to draw into your
powerful cards all have some merit. Overall a
powerful card and I feel the best of the charm
cycle the versatility is astonishing.
Today's card of the day is Izzet Charm which is
a two mana Blue/Red that can counter target
non-creature spell unless the controller pays
two, deal two damage to target creature, or draw
two cards then discard two cards. This
more or less combines the effects of three
useful one mana cards in one affordable package
which makes this an excellent addition to any
Blue/Red deck. There's no real drawback to
this as it works as removal, countermagic, or
hand fixing for a needed combo piece or such.
Overall something that can be used in almost any
situation, is fairly low cost, and in the
current popular guild will see lots of play for
a good reason.
For Limited everything that makes it good in
Constructed applies here as well and it should
be played in every Izzet themed deck. A
top end second choice in Booster and every copy
in Sealed should be played in Blue/Red or an
expanded three color design.
Welcome to the Pojo.com card of the day
section. Today we are looking at the Izzet Charm
from Return to Ravnica. Izzet Charm is an
uncommon instant that costs one red and one blue
mana. Izzet Charm has three abilities to choose
from. They are: Counter target noncreature spell
unless it’s controller pays two generic mana.
Or, Izzet Charm deals two damage to target
creature. Or, draw two cards and then discard
two cards.
I have always loved the charms, no matter
what variety. I love options in a spell. The
Izzet Charm is also certainly one of my
favorites from Return to Ravnica. The fact that
you could counter a noncreature spell, kill a
creature, or draw some cards, any of which for
just two mana, is a great bargain.
Sometimes the best part of the Charms is
never knowing what you will need to use it for
when it hits your hand.