The Keyrune cycle in Return to Ravnica is very
strongly inspired by the Totems from Time
Spiral. Honestly, I kind of liked the Totems
better in a lot of ways; they had nostalgia and
references to old favorites on their side, and
you could easily make the mental bridge to
explain why somebody built a totem to a creature
like the Chronatog. What the Keyrunes have on
their side is power - I've seen people use Wrath
of God to kill a lone Ophidian-type creature,
and that doesn't work at all on this card. The
very presence of a card like this on the table
forces people to play differently, holding back
any instant-speed removal spell they may have,
often longer than they would have otherwise (and
giving other cards a chance to get through). Oh,
and if you don't need to attack, it also does
color fixing. Ridiculous!
Welcome back readers todays card of the day is
a keyrune of the Izzet variety all the keyrunes
have some potential but this makes a non evasive
creature and if it connects you loot a card…
blah. An underwhelming effect that’s only good
on a clear board making it a suboptimal mana
artifact and a bad creature form. In standard I
don’t foresee izzet decks utilizing this card it
just doesn’t do enough compared to some other
key runes and has no evasion and a minmal
effect. In modern this is also bad and doesn’t
fit into decks well. In casual and multiplayer
it can be decent for getting in some damage now
and again and fixing and ramping mana but it’s a
rather unexciting card but could see play
depending on the deck style.. In limited its
mana fixing and a possible creature making it a
solid overall card. Overall one of the weakest
key runes with some limited applications.
Today's card of the day is Izzet Keyrune which
is three mana and can tap for Red or Blue, for a
Red and Blue it can become a 2/1 Red/Blue
elemental artifact creature until end of turn,
and whenever it deals combat damage to a player
you may draw a card then discard a card. A 2/1
creature for two mana would be better if it
wasn't attached to both a mana source and an
effect that pretty much demands the opponent
block it in some way. Almost any other
method of making it into a creature is better,
but the lack of evasion or other combat effects
really weakens it and leaves it as a mana source
with situational offensive ability.
It may find some use as a late game blocker when
mana is high, but overall I don't expect this to
see much play when there are so many options in
Red or Blue at three mana.
For Limited almost any color fixer is useful and
one that can also be an attacker on a clear
field or blocker as needed adds extra value.
Depending on the pack this could be a second or
third pick, though is more likely to be a little
later as removal and big creatures would take
priority. An automatic inclusion for Izzet
in Sealed and a clear addition when one of the
colors is splashed alongside the other.
Welcome to the Pojo.com card of the day section. Today
we are looking at the Izzet Keyrune from Return
to Ravnica. Izzet Keyrune is an uncommon
artifact that costs three generic mana. Izzet
Keyrune taps to add blue or red mana. You may
also pay one blue and one red mana to turn the
Izzet Keyrune into a 2/1 blue and red Elemental
artifact creature until end of turn. When Izzet
Keyrune deals damage to a player, you may draw a
card. If you do, discard a card.
What is not to like about the Keyrunes? They add
mana, and they can become a creature if need be.
They are well suited for their respective
guilds, and all have some fun things that they
can do. The Izzet Keyrune allows potential card
draw in exchange for dealing damage to a player,
it just says that you must also discard should
you choose to do so.
While the Izzet Keyrune is not my favorite amongst the
keyrunes, it is a very good card, and should be
utilized if you are running a deck of these
colors.