Welcome to a new week of card of the day
reviews here at Pojo.com! We kick start this
week looking at Cyclonic Rift from Return to
Ravnica. Cyclonic Rift is a rare blue instant
that costs one generic and one blue mana.
Cyclonic Rift returns target nonland permanent
you don't control to it's owner's hand. cyclonic
Rift has an Overload cost of six generic and one
blue mana, and replaces "target" with "each".
Cyclonic Rift is very nice. The main
drawback being that seven mana for the Overload
is a bit pricey. But, should it happen, which I
did see happen at an event this past weekend,
the results are game ending. The way that it is
easier to get that cost is by using the keyrunes.
They themselves are a cheap way to mana
accelerate, and that is really all you need!
Turn five with two keyrunes and having dropped a
land every turn, and there is your Overloaded
Cyclonic Rift.
The main thing in that you must ensure
that using it for the Overload cost will be
worth it, whether it be to stop yourself from
death, or to ensure your forces land the final
blow. You sure don't want to spend this much
mana for nothing. It would have been nice for
Cyclonic Rift to have the cannot be countered
clause so many other cards in this set were
granted. But alas, we must fear the dreaded
Cancel.
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 4/5
|