Elderscale Wurm
I'd like them to decide once and for all whether
a wurm is a giant earthworm like the token from
M13 that's intended to go with Garruk, Primal
Hunter, or a wingless dragon like Elderscale
Wurm. This creature's large, table-affecting
ability goes with its draconic heritage, and
it's about as difficult or easy to keep in play
than Worship (which I guess is what
it's supposed to be a reference to). It's
unfortunate that it doesn't protect you from
effects that cause you to lose life, but the
effect is still interesting to build around.
Today's card of the day is Elderscale Wurm
which is a seven mana 7/7 Green with Trample
that sets your life to seven if below that when
it enters play and if you have seven or more
life it has damage that would reduce you below
seven life to instead reduce you to seven life.
This is an impressive card as it is both an
offensive and defensive threat that really only
suffers against mass removal and non-damage or
loss of life themes. Combined with any
kind of protection it is a viable lockdown or
game-ender against many opponents. Overall
it has potential and will probably see some
play, but with multiple methods of circumventing
the effect it isn't likely to make a major
impact on any format.
In Limited this is a card that will have the
controller win almost every game in which it
hits the battlefield. The lack of removal
and non-damage methods of winning games should
make losing extremely difficult and being
attached to a 7/7 with Trample will often make
winning relatively easy. The mana cost is
reasonable woth only three colored out of seven,
particularly as Green promotes acceleration and
fixing, and is easily a first pick in Booster or
foundation for a deck in Sealed. This is a
card that is somewhat supported by lifegain as
some effects may reduce you below seven and a
little insurance against that, at least in the
sidedeck, isn't a bad idea.
Welcome to
the Pojo.com card of the day section. To start
off our week we are looking at Elderscale Wurm
from M13. Elderscale Wurm is a mythic rare green
creature wurm that costs four generic and three
green mana and is a 7/7. Elderscale Wurm has
trample and says that when it enters the
battlefield if you life total is less than
seven, it becomes seven. And then, any damage
that would reduce your life total to less than
seven reduces it to seven instead.
Such an amazing card that I cannot believe
people haven’t been going stir crazy over it.
Sure, seven mana may seem like a lot, but it’s
in green! If you can’t accelerate some mana in
green, we have issues. And sure, you run the
risk of it being countered, but you should be
sideboarding in Autumn’s Veils for these kinds
of creatures any ways. That eliminates the
threat of this cards two main weaknesses.
Counter spells, and removal either by kill spell
or bounce. And getting to eight mana to ensure
it should be no harder than hard casting it at
seven.
This card is crazy good because of the fact that
once out, your opponents will have to handle it
before they can handle you! And should they be
running black or blue, those Autumn’s Veils are
a life saver! Red decks will have to stock up on
their burn. This means that white has the best
shot of simply Oblivion Ringing it. But, again,
there are cards that grant hexproof, and those
should go on this immediately!
Once you’ve secured how to keep the wurm,
and there are many ways to do so, the game will
be yours!