Nin, the Pain Artist never appeared in an
"official" set, but her mention here makes her
canon, I suppose. Though given Magic's
multiverse, it's hard to say what counts as
canon and what doesn't. More importantly, this
artifact is a one-sided Howling Mine and a
colorless source of damage-- perfect for taking
out both of the M13 exalted Knights. At six
mana, it's pretty late to make a big impact,
especially since one card per turn is a very
slow, incremental advantage, and most creatures
still alive on Turn Six have more than one
toughness. But in a slow, controlling deck, this
could be an asset towards maintaining your lead
and ekeing out advantages where you can.
I remember a time when paying life to draw cards
was a "thing," so to speak. When you are,
instead, in a time where a Phyrexian Arena
variant not only doesn't cost you life, but in
fact damages your opponent and her creatures and
can go in any deck, things are . . . well, let's
say "different." If there's a control deck in
the new format (why am I saying "if"?), there's
probably a place for this card in it. Try it
with Voltaic Key!
Welcome back readers todays card of the day is
Staff of Nin an interesting and powerful
artifact. Allowing its controller card advantage
is quite powerful and the ability to kill any
X/1 creatures and also ping a player is an
interesting ability. In standard and extended
six drops need to have a more powerful effect on
the board and this is kind of a slow way to gain
advantage and make combat favor you as well as
being a slow win condition. I don’t think having
an expensive Rod of Ruin with card advantage
stapled to it is powerful enough but fringe play
I suppose. In legacy and vintage I think its too
slow but decks could power it out quickly making
its damage ability relevant perhaps in artifact
decks. In casual and multiplayer is where this
card shines, card draw for yourself is quite
powerful and having a pinger makes others
reassess combat trades and can serve as a win
condition. In limited it’s a bomb drawing is
amazing and the sheer amount of creature control
it gives you is stunning. Overall a powerful
casual and limited card with some constructed
applications.
Today's card of the day is Staff of Nin which
is a six mana artifact that has you draw a card
at the beginning of your upkeep and taps to deal
one damage to target creature or player.
While the cost is a bit too high to be really
worthwhile in most Constructed formats, aside
from Commander, it does have two useful effects
in one card. At the very least that makes it a
consideration for decks lacking draw power or
light removal that also have mana acceleration.
In Limited this is easily played in any deck and
the mana cost is not overly high for draw power
and reusable removal that can also burn to break
a stalemate. A solid first pick in Booster
that allows freedom on later packs and an
automatic inclusion for Sealed as there is
little drawback to having removal or burn plus a
one-sided draw advantage.
Welcome to
another great card of the day review right here
at Pojo.com! This time, we are looking at Staff
of Nin from M13. Staff of Nin is a rare artifact
that costs six generic mana. Staff of Nin says
that you draw a card at the beginning of your
upkeep. The Staff of Nin also has the ability to
tap and deal one damage to target creature or
player.
I do like the Staff of Nin, but it is
especially hard to get to utilize very well at a
six mana drop. The card advantage is nice and
dealing pinging damage is fun. I just don’t
think it is a stand alone card.