I was a little surprised when I saw this - did
Millstone really need to be turbocharged? Well,
I guess it's faster, and faster makes time for
more games in a session and less time for your
opponent to potentially come back. I'd really
like to try this out in a deck with lots of
mana, maybe some kind of real-life version of
Kiora Atua's deck from Duels of the
Planeswalkers 2012, as an alternate win
condition. Plus, you've gotta figure there's at
least one way to generate 45 mana in one turn
and use this to one-shot your opponent, right?
Send me a decklist!
Welcome back readers todays card of the day is
an interesting mill card. Competitively mill has
not been the most competitive outside of a few
brief cases being the exception. In standard
outside of a questionable inclusion in Turbo Fog
style decks this card is too slow to provide a
win but perhaps in a Turbo Fog archetype if and
when it takes off. In modern there exists many
more fog effects and powerful cards for the
archetype but I still feel this card may be too
slow to justify its inclusion in decks. In
legacy and vintage this card won’t see play
outside of a combo that totally mills a player
but there exists better options for finishers in
that regard. In casual and multiplayer this card
is decent for mill decks and can make good use
of untap effects for artifacts combine this with
an artifact land base and unwinding clock for
big mill. Mill is definitely popular in casual
and multiplayer and this is a decent tool to
assist this style of deck. In limited it’s a
bomb for slow paced decks as it becomes easy to
mill a forty card deck providing a powerful tool
for slower decks. Overall a powerful limited and
casual and multiplayer card that depending on
Turbo Fog’s viability could see some niche
competitive play.
Today's card of the day is Sands of Delirium
which is a three mana artifact that taps for X
to have target player put the top X cards from
the library into the graveyard. Mill has a
variety of options available to them and this is
a decent if not overly impressive addition that
works at instant speed to use any remaining mana
efficiently. Overall this is an unlikely
choice to add to mill outside of an infinite
mana design, but if mill gains further traction
in current formats it may be a supporting threat
to watch for.
In Limited this is a devastating card that can
make even the weakest pool into a tournament
winner simply by stalling long enough for a few
activations of Sands. Even without support
this can win games and is even more of a threat
with cards that can benefit from the opponent's
graveyard or accelerate the library destruction
passively. Single use mill cards are not
strong in Limited unless your pool includes
several examples, but with forty card decks and
large supplies of mana to take advantage of this
transcends that stigma. Unlike most deck
destruction effects this is an absolute first
pick either to use and win with or to keep away
from other players as a top priority hate draft.
Being colorless and fairly low cost makes Sands
an automatic inclusion in Sealed, barring any
qualms for using this particular card.
For Multiplayer the nature of the format weakens
deck destruction drastically and synergy with
graveyard effects is disrupted as opponents are
defeated. This is one of the better cards
for the theme as it is reusable, colorless, and
instant speed which allows it to fare better
than other options.