It's official-- a 1/2 for one mana is no longer
"good enough". Today's card is a 1/2 for one
mana with nothing but upside. The most obvious
thing about its abilities is that they all
require exiling cards from somene's-- anyone's--
graveyard. Instants, sorceries, and cratures are
probably the three types of cards most likely to
continue to impact the game from the graveyard,
so having a way to exile them is very handy. The
fact that you can put yourself ahead on life by
doing so its almost an "added extra". The land
ability is much less useful-- lands are seldom
destroyed and rarely relevany in the graveyard,
but they might be discarded or milled. If your
opponent pitched lands to your Mental Agony, or
milled some out of your deck with Balustrade
Spy, why not get at least one mana out of them?
Deathrite Shaman has made waves far beyond
Standard, and it's not too hard to see why. In
conjunction with the Onslaught and Zendikar
fetchlands - or even just Evolving Wilds - he
gives you free mana, and a second use of a card
that would usually just sit in your graveyard.
Against decks that want to use their graveyard
as a resource, they can't operate freely as long
as he is still in play, and the bonus effects
from exiling cards with him add up surprisingly
well over time.
Welcome back readers todays card of the day is
deathrite shaman an amazing creature that has
had an impact on every format its legal in
period. In standard this card has filled a slot
in junk decks due to the unique nature of its
abilities the ability to mana ramp as well as
causing the loss of life as well as life gain
means this card can be used to eek out
incremental advantages. In modern this card has
seen more play as everyone if its abilities are
relevant and the ability to put the clock on
opponents by itself is a powerful thing. In
casual and multiplayer this guy is an elf and
mana ramps and also causes each opponent to lose
2 life a powerful feat when your facing multiple
opponents and forcing opponents to waste removal
on a powerful one drop is an amazing feat. In
limited he is a solid early creature who can do
some amazing feats. Overall this card has a nice
range of relevant abilities that are easy to
access making him a perfect choice for darn near
every deck looking to capitalize on him.
Today's card of the day is Deathrite Shaman
which is a one mana Black or Green 1/2 with
three tap abilities. The exile a target
land from a graveyard for one of any color mana
is very useful, if lands are in a graveyard to
be targeted. This can be supported by
fetch lands or mill and this card is a great
addition for those decks. The Black and
tap effect is quite solid as there will often be
a viable target, particularly in Multiplayer,
where it is a very efficient source of
repeatable damage. The final ability is a
bit of a benefit with life gain, but primarily
works as a response to graveyard effects or just
to spend a little excess mana. Overall
this is a versatile card that can have a home in
many different deck designs which should make it
a popular sight in multiple formats and for the
foreseeable future.
In Limited a hybrid one mana 1/2 is exactly the
kind of card you want to see in your opening
hand and the effects can all be useful in the
right situation. Getting lands into a
graveyard without mill may be a little unlikely,
but the middle effect is reason enough to run
this in any deck with Black mana. Even
though it is unlikely to be a one turn win like
some rares it is well worth a first pick in
Booster and automatic inclusion for Sealed.