Vigilance and haste make an amazing combination.
When you're opponent declares attacks, he does
so under the assumption that you may put down a
creature o block with. Maybe, MAYBE, it'll have
haste and he'll take some damage, but if you do
that then you won't have it to block with.
Vigilance and haste on the sam ecreatures foils
pretty much every plan your opponent could make
unless it's Game Three and he already knows you
run Aurelia. Flying just sweetens the deal, as
now it's harder to block even when your opponent
knows to leave a blocker up.
And as if that weren't enough, Aurelia gives you
a free Relentless Assault each turn when she
attacks. AND SHE HAS HASTE. That's a LOT of
damage that your opponent had no way of knowing
he'd need to be able to block. If you have a
decent army on the board, Aurelia should
probably win you the game right then and there.
I know that white and black are the colors of
religion in Magic, but I'll always be a fan of
red angels, especially when they fight with as
much strength and style as Aurelia does. It's
quite reasonable to expect to reach six mana in
an aggressive midrange deck, and her
haste destroys combat math and makes her an
ideal response to a Day of Judgment effect. You
don't have to work hard to get the most out of
her extra attack step - any creature with
trample or lifelink gets crazy right away - but
if someone does manage to pair her with saboteur
creatures or something like Hellrider, watch
out.
Welcome back readers todays card of the day is
Aurelia the War Leader an interesting creature
that has been seeing play in tournaments and
kitchen tables alike. In standard this card has
seen play in midrange creature decks looking to
alpha strike and seal the game. This creature is
great due to the presence of haste meaning it
can have an immediate impact on the board. The
deck types running this card do it effectively.
In modern this card could be seen in midrange
creature centric decks as well making it an
interesting and viable choice for those types of
aggressive decks. In legacy and vintage it’s a
little expensive and reliant on other creatures
to shine. In casual and multiplayer the
combination of haste and vigilance is amazing as
they are some of the best keywords this card is
a fantastic inclusion to creature heavy decks
and the obvious use as a powerful boros colored
commander is quite appealing. In limited it’s a
pretty huge powerhouse that can end games
quickly and has evasion and relevant combat
abilities. Overall a powerful card from formats
including standard to commander.
Today's card of the day is Aurelia, the
Warleader which is a six mana Red and White 3.4
with Flying, Vigilance, Haste, and whenever it
attacks for the first time each turn untap all
creatures you control and gain an additional
combat phase. A clear finisher when it
hits the battlefield, but even by itself it can
potentially swing for six damage and remain
available for blocking and allows for applying
threat to two opponents each turn in
Multiplayer. The mana cost and slightly
low base stats are a drawback, though making
room for this in a Boros theme is something at
least a few builds will try for the potential
power alone.
In Limited this is a fantastic bomb that wins
games and ends stalemates as the consecutive
attacks can overwhelm most defenses. Evasion and
Vigilance alone give the value here and adding a
second attack for all of your creatures, or
untapping the effect ones adds up to a top card
in the format. The cost isn't a major
drawback, though the two double mana symbols
makes splashing it difficult at best, and it
should always be included in Red/White builds in
Sealed. For Booster this is a clear first
pick or hate draft and should not be passed
outside of extreme circumstances.