A cog. A utility card. Nobody counters Think
Twice, and not because it has flashback.
Because the Think Twice is not what your
opponent is afraid of. It's what you draw off
the Think Twice that you actually use to win
with. Think Twice is two cards for the price of
one, and that kind of card advantage is how you
win games. One card now and one card later, for
when you really need it. Personally, I recommend
playing it early, then waiting until you've
emptied your hand and your opponent has
forgotten about it. Let him thin you have one
last card left in hand and can't get another
one.
On the surface, a card like Think Twice doesn't
look too appealing. A lot of card drawing is
crazily spectacular, beckoning you to try and
draw enough cards to win the game all at once.
Think Twice doesn't do that, unless you have
some way to copy it lots of times on both
castings. What it does do is improve your deck's
performance in small increments over an entire
game. Consider this: if you cast it from your
hand (say at the end of your opponent's second
turn - flexibility!), you may not have gained
card advantage, but you will have seen one more
card from your deck than you would have without
it. That's probably one more than your
opponent's seen at that point - and Think Twice
isn't truly dead, just waiting for whenever you
need another extra card. The fact that Think
Twice isn't more highly rated among the
community is a testament to the fact that blue
control decks have had it way too good for way
too long. Yeah, I went there.
Welcome back readers todays card of the day is
Think Twice a powerful card drawing instant
reprinted from Time Spiral that has been seeing
play for as long as it has been legal. In
standard this card naturally slides into the
majority of control decks allowing them to dig
deeper for answers the ability to make mana
payments on different turns to draw the two
cards makes this a more palatable option for
card draw and I don’t foresee this card not
seeing extensive amounts of play in standard. In
modern this card also helps smooth draws for
control and is a good value card. In eternal
formats this card seems meh compared to the
number of cards available. In casual it’s a fine
card draw that allows you to bluff or have mana
up for counterspells and if you don’t counter
anything you can use your mana and invest in
some extra cards. In the multiplayer aspects its
an all right form of card draw but opponents are
outdrawing you many times over meaning efficient
creature bodies such as Mulldrifter may be a
better option for multiplayer decks as it serves
dual purposes. In limited it’s a solid blue card
that can help you dig for important cards.
Overall a powerful card that has seen tons of
play and is quite influential.
Today's card of the day is Think Twice which is
a two mana Blue instant that draws a card and
has Flashback for three mana. There are
several benefits of a card like this to Blue
control which include another use for untapped
mana on an opponent's turn and additional spells
cast to trigger effects. Overall it is a
useful addition to that style of deck and should
remain popular for quite some time.
In Limited this thins the deck, adds a little
card advantage when Flashback is used, and has
no real negatives when included in even a
moderately Blue build. It is a solid
middle of the pack on color choice in Booster
and generally worth the slot in Sealed.