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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ground Seal
Image from Wizards.com

 Ground Seal
- M13

Reviewed April 19, 2013

Constructed: 3.33
Casual: 2.88
Limited: 2.00
Multiplayer: 2.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Ground Seal
 
This happens to be one of my personal favorite anti-graveyard cards. While it lacks the immediate heavy impact of something like Tormod's Crypt or Relic of Progenitus and it doesn't stop flashback, the fact that it's an ongoing effect is quite relevant, and it's one of the permanent types that's hardest to remove. Besides, the words "draw a card" make almost anything much, much better - if your opponent isn't playing a graveyard deck, you can run it out there anyway just to dig one card deeper into your deck.
 
Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5

Paul

Welcome back readers todays card of the day is Ground Seal a powerful graveyard hate card that replaces itself. In standard with reanimator and graveyard based decks this card has some value as a way to stop players from interacting with the graveyard and the card draw is icing on the cake. This card should see a fair amount of play as a sideboard card. In modern this card competes with some other graveyard hate and may once again see some sideboard action. In external formats graveyard hate grows on trees making this card an all right prospect but not the most effective choice. In casual and multiplayer unless your deck can make use of  enchantments or you know lots of people in your playgroup run decks based on the graveyard I don’t see this card being a great choice in casual and multiplayer In limited its mostly a dead card. Overall a powerful sideboard card for constructed and little use elsewhere.
 
Constructed: 3.0
Casual: 1.5
Limited: 1.5
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Ground Seal which is a two mana Green enchantment that has you draw a card when it comes into play and prevents cards in graveyards from being the target of spells or abilities.  This is a strong sidedeck option for Green that can be maindecked in aggressively graveyard oriented metagame.  The cantrip nature of drawing a card also keeps this viable when the effect isn't needed or if multiples are drawn and it should remain a sidedeck staple for the duration of the current rotations it has entered.
 
In Limited the card draw is nice and there are a few cards that target cards in the graveyard giving this some potential, though the situations where that line up may not be very frequent.  It isn't a bad card exactly, just a little too situational to warrant a first pick in Booster or automatic inclusion in Sealed.  It could be a later on color pick or rare draft, but overall a good uncommon or great common will often seem to have more of an impact.
 
Constructed: 4.0
Casual: 4.0
Limited: 2.5
Multiplayer: 4.0


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