This happens to be one of my personal favorite
anti-graveyard cards. While it lacks
the immediate heavy impact of something like
Tormod's Crypt or Relic of Progenitus and it
doesn't stop flashback, the fact that it's an
ongoing effect is quite relevant, and it's one
of the permanent types that's hardest to remove.
Besides, the words "draw a card" make almost
anything much, much better - if your opponent
isn't playing a graveyard deck, you can run it
out there anyway just to dig one card deeper
into your deck.
Welcome back readers todays card of the day is
Ground Seal a powerful graveyard hate card that
replaces itself. In standard with reanimator and
graveyard based decks this card has some value
as a way to stop players from interacting with
the graveyard and the card draw is icing on the
cake. This card should see a fair amount of play
as a sideboard card. In modern this card
competes with some other graveyard hate and may
once again see some sideboard action. In
external formats graveyard hate grows on trees
making this card an all right prospect but not
the most effective choice. In casual and
multiplayer unless your deck can make use of
enchantments or you know lots of people in your
playgroup run decks based on the graveyard I
don’t see this card being a great choice in
casual and multiplayer In limited its mostly a
dead card. Overall a powerful sideboard card for
constructed and little use elsewhere.
Today's card of the day is Ground Seal which is
a two mana Green enchantment that has you draw a
card when it comes into play and prevents cards
in graveyards from being the target of spells or
abilities. This is a strong sidedeck
option for Green that can be maindecked in
aggressively graveyard oriented metagame.
The cantrip nature of drawing a card also keeps
this viable when the effect isn't needed or if
multiples are drawn and it should remain a
sidedeck staple for the duration of the current
rotations it has entered.
In Limited the card draw is nice and there are a
few cards that target cards in the graveyard
giving this some potential, though the
situations where that line up may not be very
frequent. It isn't a bad card exactly,
just a little too situational to warrant a first
pick in Booster or automatic inclusion in
Sealed. It could be a later on color pick
or rare draft, but overall a good uncommon or
great common will often seem to have more of an
impact.